Forgot to add that it could be nice to have dragons start with 3-4 cards to
play with

On Thu, Apr 20, 2023 at 11:16 AM Yachay Wayllukuq <yachaywayllu...@gmail.com>
wrote:

>
>
> On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion <
> agora-discussion@agoranomic.org> wrote:
>
>> On Wed, Apr 19, 2023 at 7:36 AM Yachay Wayllukuq via agora-discussion <
>> agora-discussion@agoranomic.org> wrote:
>>
>> > ...
>>
>>
>> Only certain things are doable by contract. Secondly, I want to be able to
>> only report on this once a week, and not have to deal with randomness more
>> than that.
>> All good ideas though, and good copyediting.
>> To accommodate this being a contract, I modified the "win" condition to be
>> pretty good zombification, without unduly allowing players to opt-out if
>> something is notoriously egregious (20 blots is a hefty penalty but may be
>> necessary depending on the actor).
>>
>> Here's an updated draft:
>> {
>> =Joining and Leaving=
>> Players on this contract are called Dragons.
>> Any player who was not party to this contract within the past 2 weeks can
>> join this contract by announcement.
>> Any dragon can leave this contract by announcement.
>> All card effects a party to this contract are under are voided by leaving
>> the
>> contract, however, all cards in eir possession are destroyed.
>>
>> =The Dealer=
>> The Dealer MUST be a dragon.
>> If possible, The Dealer is 4st.
>>
>> =Dealer Responsibilities=
>> Once each week, The Dealer MUST distribute cards.
>> To distribute cards, The Dealer, for each other current dragon,
>> randomly chooses a base card, and creates it in that dragon's ownership if
>> possible.
>> If The Dealer does not distribute in a given week, e creates 2 blots in
>> eir
>> possession.
>>
>> Once each week, The Dealer MUST report on this contract, and assets
>> defined
>> by it.
>> If The Dealer does not in a given week, e creates 1 blot in eir
>> possession.
>> (Ideally, distribution and reporting are the same message.)
>>
>> =Cards=
>> The Dealer is the tracker of the liquid private category of asset Cards,
>> ownable by
>> dragons. The Dealer cannot own or play cards. Cards of the same kind are
>> fungible.
>>
>> There is a max hand size of 7, otherwise the dragon cannot have a card
>> created in eir ownership.
>>
>> =Disputes=
>> Card playing is first come, first serve.
>> Failed card plays do not spend cards.
>> The Dealer arbitrates disputes involving this contract.
>>
>> =Updates=
>> The Dealer, with 14 days notice, CAN update the text of this contract.
>> Any dragon CAN update the text of this contract without objection from a
>> dragon.
>>
>> ==Gameplay==
>> =Base Cards=
>> - Metal - The specified dragon will endorse you or change eir vote to
>> endorse you on the specified proposal,
>> election, or agoran decision, if e hasn't committed eir vote via another
>> card.
>> If the specified dragon changes eir vote of eir own accord on the
>> specified
>> item,
>> e also grants emself 2 blots in eir possession.
>>
>
> I don't think contracts have the power to make people grant themselves
> blots like that, although someone could via "acting on behalf"
>
>
>> - Water - Take a specified card from a specified dragon.
>> - Wood - Destroy a specified card from a specified dragon.
>> - Stone - One of:
>> The specified dragon will reach for the specified stone,
>> or The specified dragon will wield a specified stone in a specified way.
>> - Fire - The specified dragon will expunge 1 blot from you.
>>
>
> I think it's interesting to have two kinds of offense (and defense) that
> you need to deal with.
>
>
>> =Playing Cards=
>> A dragon play a card in eir possession. To do so is to destroy that card,
>> and apply its effects as specified.
>>
>> =Card Combos=
>> A dragon can pay a fee of the specified cards and get the listed card (by
>> announcement).
>> Card spending must specify the spent and target card, and spent cards can
>> only be used for one purchase.
>> These are called card combos.
>>
>> =Card Combo List=
>> - Water Water Water -> Swap - Swap all your cards with the specified
>> dragon
>> - Metal Metal Metal -> Power - The specified dragon will endorse you on
>> the
>> specified distribution. If that dragon changes eir vote of eir own accord
>> on any items in the distribution, e also grants emself 7 blots.
>> - Stone Stone Stone -> Transfer - The specified dragon will transfer the
>> specified stone to you.
>> - Wood Wood -> Rat - Wood and Water cards targeting a dragon with this
>> card
>> must target a Rat.
>> - Fire Fire Fire -> Dream - The specified dragon will envision the
>> specified dream, until a wandering occurs. If that dragon envisions
>> another
>> dream prior,e grants emself 5 blots.
>> - Fire Fire Fire Fire -> Purify - Each dragon expunges 1 blot from you.
>> - Stone Metal Wood -> Tortoise - If a hand containing this card is
>> targeted
>> with Swap or Power, destroy this Tortoise and that card.
>>
>
> I think you should add that the effect you were targeted with should be
> cancelled as well. Although, since it's a contract, we can just add a
> anti-pedantry clause and say that the Dealer can adjust things on the fly
> to keep things going as the wording intended.
>
>
>> - Any 4 cards -> get a specified base card
>> - Any 7 cards -> get a specified base or card-combo card
>> - Power Power Power -> Spirit - When paying a fee of cards, you can spend
>> 1
>> less Metal card.
>> 2 of this card cannot exist in the same hand.
>> - Rat Rat Rat -> Den - When paying a fee of cards, you can spend 1 less
>> Wood card.
>> 2 of this card cannot exist in the same hand.
>> - Tortoise Tortoise Tortoise -> Shield - When paying a fee of cards, you
>> can spend 1 less Stone card.
>> 2 of this card cannot exist in the same hand.
>> - Swap Swap Swap -> Ocean - When paying a fee of cards, you can spend 1
>> less Water card.
>> 2 of this card cannot exist in the same hand.
>> - Purify Dream -> Ghost - When paying a fee of cards, you can spend 1 less
>> Fire card.
>> 2 of this card cannot exist in the same hand.
>>
>> =Super Cards=
>> A dragon can spend the listed cards to get the resultant card. These cards
>> cannot be created otherwise.
>> - Spirit Den Shield Ocean Ghost -> Goddess - All dragons endorse you and
>> change eir votes
>> to endorse you on all proposals and agoran decisions.
>> A dragon who plays this card CAN and SHOULD destroy this contract after
>> winning Agora (by announcement).
>> A dragon under this effect, before leaving the contract, first creates 20
>> blots in eir possession.
>> A dragon who changes eir vote of eir own accord after this card has been
>> played leaves the contract.
>
>
> I think that, instead of "zombification", we can just add that the
> participants are ENCOURAGED to have the 'winner' granted a Patent Title and
> SHOULD perform actions that would enable it. With enough people playing, I
> don't think this should be too hard to convince people of. I can't talk
> about others but, even without a Patent Title award, I'd still be motivated
> to 'win', even if the win's award is just the contract saying that I did.
>
>
>>
>
> }
>>
>> To supplement this, I also want "breakable" promises, which I think are
>> doable by contract:
>> {
>> =Pseudo Office=
>> The Subnotary MUST be party to thise contract.
>> If possible, 4st is the Subnotary.
>> With 14 day notice, The Subnotary can change the text of this contract.
>> Once each week, The Subnotary MUST report on this contract, and assets
>> defined by it.
>> If e does not, e grants emself 2 blots.
>> The Subnotary arbitrates disputes involving this contract.
>>
>> =Joining and Leaving=
>> Any player can join this contract by announcement.
>> Players in this contract are called members.
>> Members cannot leave this contract unless no futures currently exist that
>> e
>> has authored.
>>
>> =Futures=
>> The Subnotary is the tracker of futures. Futures are a private liquid
>> asset
>> with a condition, action, and penalty.
>> Futures are only ownable by members and the Board.
>> If a Future is not owned by a member or the Board, it is transferred to
>> the
>> Board.
>> Members can transfer Futures to and from the Board freely.
>> A member can, by announcement, create a future in any valid possession,
>> specifying a condition and an action, and optionally, a penalty.
>> The penalty is 3 unless otherwise specified.
>> A member, by creation of a future, consents to doing that action when that
>> future is cashed.
>>
>> =Cashing Futures=
>> A member can, by announcement, cash a future in eir possession, becoming
>> the casher.
>> By doing so, the author of that future performs the action of that future.
>> If the condition of a future is not unambiguously met, the author CAN, by
>> announcement,
>> penalize the casher, specifying the cashed future.
>> When a casher is penalized, e creates an amount of blots equal to the
>> penalty in eir possession.
>>
>> =Take Backsies=
>> A member can, by announcement, take back a future e has authored.
>> By doing so, e creates an amount of blots equal to the penalty of that
>> future in eir possession,
>> and destroys that future.
>> }
>>
>
> These are arguably already covered by regular Promises and Contracts. It
> just seems redundant, but, not harmful to have.
>
>
>> --
>> 4st
>> Referee and Deputy(AKA FAKE) webmastor
>> Uncertified Bad Idea Generator
>>
>
> I'm pretty excited to play, overall.
>

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