Forgot to add that it could be nice to have dragons start with 3-4 cards to play with
On Thu, Apr 20, 2023 at 11:16 AM Yachay Wayllukuq <yachaywayllu...@gmail.com> wrote: > > > On Thu, Apr 20, 2023 at 5:25 AM Forest Sweeney via agora-discussion < > agora-discussion@agoranomic.org> wrote: > >> On Wed, Apr 19, 2023 at 7:36 AM Yachay Wayllukuq via agora-discussion < >> agora-discussion@agoranomic.org> wrote: >> >> > ... >> >> >> Only certain things are doable by contract. Secondly, I want to be able to >> only report on this once a week, and not have to deal with randomness more >> than that. >> All good ideas though, and good copyediting. >> To accommodate this being a contract, I modified the "win" condition to be >> pretty good zombification, without unduly allowing players to opt-out if >> something is notoriously egregious (20 blots is a hefty penalty but may be >> necessary depending on the actor). >> >> Here's an updated draft: >> { >> =Joining and Leaving= >> Players on this contract are called Dragons. >> Any player who was not party to this contract within the past 2 weeks can >> join this contract by announcement. >> Any dragon can leave this contract by announcement. >> All card effects a party to this contract are under are voided by leaving >> the >> contract, however, all cards in eir possession are destroyed. >> >> =The Dealer= >> The Dealer MUST be a dragon. >> If possible, The Dealer is 4st. >> >> =Dealer Responsibilities= >> Once each week, The Dealer MUST distribute cards. >> To distribute cards, The Dealer, for each other current dragon, >> randomly chooses a base card, and creates it in that dragon's ownership if >> possible. >> If The Dealer does not distribute in a given week, e creates 2 blots in >> eir >> possession. >> >> Once each week, The Dealer MUST report on this contract, and assets >> defined >> by it. >> If The Dealer does not in a given week, e creates 1 blot in eir >> possession. >> (Ideally, distribution and reporting are the same message.) >> >> =Cards= >> The Dealer is the tracker of the liquid private category of asset Cards, >> ownable by >> dragons. The Dealer cannot own or play cards. Cards of the same kind are >> fungible. >> >> There is a max hand size of 7, otherwise the dragon cannot have a card >> created in eir ownership. >> >> =Disputes= >> Card playing is first come, first serve. >> Failed card plays do not spend cards. >> The Dealer arbitrates disputes involving this contract. >> >> =Updates= >> The Dealer, with 14 days notice, CAN update the text of this contract. >> Any dragon CAN update the text of this contract without objection from a >> dragon. >> >> ==Gameplay== >> =Base Cards= >> - Metal - The specified dragon will endorse you or change eir vote to >> endorse you on the specified proposal, >> election, or agoran decision, if e hasn't committed eir vote via another >> card. >> If the specified dragon changes eir vote of eir own accord on the >> specified >> item, >> e also grants emself 2 blots in eir possession. >> > > I don't think contracts have the power to make people grant themselves > blots like that, although someone could via "acting on behalf" > > >> - Water - Take a specified card from a specified dragon. >> - Wood - Destroy a specified card from a specified dragon. >> - Stone - One of: >> The specified dragon will reach for the specified stone, >> or The specified dragon will wield a specified stone in a specified way. >> - Fire - The specified dragon will expunge 1 blot from you. >> > > I think it's interesting to have two kinds of offense (and defense) that > you need to deal with. > > >> =Playing Cards= >> A dragon play a card in eir possession. To do so is to destroy that card, >> and apply its effects as specified. >> >> =Card Combos= >> A dragon can pay a fee of the specified cards and get the listed card (by >> announcement). >> Card spending must specify the spent and target card, and spent cards can >> only be used for one purchase. >> These are called card combos. >> >> =Card Combo List= >> - Water Water Water -> Swap - Swap all your cards with the specified >> dragon >> - Metal Metal Metal -> Power - The specified dragon will endorse you on >> the >> specified distribution. If that dragon changes eir vote of eir own accord >> on any items in the distribution, e also grants emself 7 blots. >> - Stone Stone Stone -> Transfer - The specified dragon will transfer the >> specified stone to you. >> - Wood Wood -> Rat - Wood and Water cards targeting a dragon with this >> card >> must target a Rat. >> - Fire Fire Fire -> Dream - The specified dragon will envision the >> specified dream, until a wandering occurs. If that dragon envisions >> another >> dream prior,e grants emself 5 blots. >> - Fire Fire Fire Fire -> Purify - Each dragon expunges 1 blot from you. >> - Stone Metal Wood -> Tortoise - If a hand containing this card is >> targeted >> with Swap or Power, destroy this Tortoise and that card. >> > > I think you should add that the effect you were targeted with should be > cancelled as well. Although, since it's a contract, we can just add a > anti-pedantry clause and say that the Dealer can adjust things on the fly > to keep things going as the wording intended. > > >> - Any 4 cards -> get a specified base card >> - Any 7 cards -> get a specified base or card-combo card >> - Power Power Power -> Spirit - When paying a fee of cards, you can spend >> 1 >> less Metal card. >> 2 of this card cannot exist in the same hand. >> - Rat Rat Rat -> Den - When paying a fee of cards, you can spend 1 less >> Wood card. >> 2 of this card cannot exist in the same hand. >> - Tortoise Tortoise Tortoise -> Shield - When paying a fee of cards, you >> can spend 1 less Stone card. >> 2 of this card cannot exist in the same hand. >> - Swap Swap Swap -> Ocean - When paying a fee of cards, you can spend 1 >> less Water card. >> 2 of this card cannot exist in the same hand. >> - Purify Dream -> Ghost - When paying a fee of cards, you can spend 1 less >> Fire card. >> 2 of this card cannot exist in the same hand. >> >> =Super Cards= >> A dragon can spend the listed cards to get the resultant card. These cards >> cannot be created otherwise. >> - Spirit Den Shield Ocean Ghost -> Goddess - All dragons endorse you and >> change eir votes >> to endorse you on all proposals and agoran decisions. >> A dragon who plays this card CAN and SHOULD destroy this contract after >> winning Agora (by announcement). >> A dragon under this effect, before leaving the contract, first creates 20 >> blots in eir possession. >> A dragon who changes eir vote of eir own accord after this card has been >> played leaves the contract. > > > I think that, instead of "zombification", we can just add that the > participants are ENCOURAGED to have the 'winner' granted a Patent Title and > SHOULD perform actions that would enable it. With enough people playing, I > don't think this should be too hard to convince people of. I can't talk > about others but, even without a Patent Title award, I'd still be motivated > to 'win', even if the win's award is just the contract saying that I did. > > >> > > } >> >> To supplement this, I also want "breakable" promises, which I think are >> doable by contract: >> { >> =Pseudo Office= >> The Subnotary MUST be party to thise contract. >> If possible, 4st is the Subnotary. >> With 14 day notice, The Subnotary can change the text of this contract. >> Once each week, The Subnotary MUST report on this contract, and assets >> defined by it. >> If e does not, e grants emself 2 blots. >> The Subnotary arbitrates disputes involving this contract. >> >> =Joining and Leaving= >> Any player can join this contract by announcement. >> Players in this contract are called members. >> Members cannot leave this contract unless no futures currently exist that >> e >> has authored. >> >> =Futures= >> The Subnotary is the tracker of futures. Futures are a private liquid >> asset >> with a condition, action, and penalty. >> Futures are only ownable by members and the Board. >> If a Future is not owned by a member or the Board, it is transferred to >> the >> Board. >> Members can transfer Futures to and from the Board freely. >> A member can, by announcement, create a future in any valid possession, >> specifying a condition and an action, and optionally, a penalty. >> The penalty is 3 unless otherwise specified. >> A member, by creation of a future, consents to doing that action when that >> future is cashed. >> >> =Cashing Futures= >> A member can, by announcement, cash a future in eir possession, becoming >> the casher. >> By doing so, the author of that future performs the action of that future. >> If the condition of a future is not unambiguously met, the author CAN, by >> announcement, >> penalize the casher, specifying the cashed future. >> When a casher is penalized, e creates an amount of blots equal to the >> penalty in eir possession. >> >> =Take Backsies= >> A member can, by announcement, take back a future e has authored. >> By doing so, e creates an amount of blots equal to the penalty of that >> future in eir possession, >> and destroys that future. >> } >> > > These are arguably already covered by regular Promises and Contracts. It > just seems redundant, but, not harmful to have. > > >> -- >> 4st >> Referee and Deputy(AKA FAKE) webmastor >> Uncertified Bad Idea Generator >> > > I'm pretty excited to play, overall. >