On 16 February 2011 20:50, Kerim Aydin <[email protected]> wrote: > Seeds decay (hoarding only semi-successful). If decay > is exponential there can be a steady state but with bursts. > > Finally, every so often acorns go away, too (otherwise new players will > be left out after a bit).
ais makes a good point here: "The issue is that in the erg-based economy, there was no real benefit for officekeeping at all; compare my officer activity in the Note era, where it gave permanent and useful gains, to the erg era, where it didn't; that's not a coincidence. G. always tries that sort of thing complaining about permanent buildup, etc.; we've done that a lot recently, and it doesn't seem to work well." i.e., incentives for officekeeping only work if you can hoard the spoils and use them for your dastardly, dastardly* deeds in the future. *Dastardliness optional.

