I like that Acorn idea. =D ~ Roujo
On Wed, Feb 16, 2011 at 2:21 PM, Roger Hicks <[email protected]> wrote: > On Wed, Feb 16, 2011 at 12:12, Elliott Hird > <[email protected]> wrote: >> On 16 February 2011 17:22, Kerim Aydin <[email protected]> wrote: >>> Ok start at the endpoint. What items of value are we selling? Anything >>> other than the trifecta of voting power, proposal distributing, and >>> penalty removal? >> >> Perhaps we should use voting power as currency. Because, you know, to >> hell with democracy. >> > proto-proto: > { > Acorns are a currency. When a first-class player registers five > acorns are created in eir possession. When a player wins the game > three acorns are created in eir possession. A player CAN destroy 2 > acorns in eir possession to destroy an acorn in another player's > possession. > > A player's voting limit on ordinary decisions is equal to the number > of acorns in eir possession at the start of the voting period. > } > > BobTHJ >

