I like that Acorn idea. =D

~ Roujo

On Wed, Feb 16, 2011 at 2:21 PM, Roger Hicks <[email protected]> wrote:
> On Wed, Feb 16, 2011 at 12:12, Elliott Hird
> <[email protected]> wrote:
>> On 16 February 2011 17:22, Kerim Aydin <[email protected]> wrote:
>>> Ok start at the endpoint.  What items of value are we selling?  Anything
>>> other than the trifecta of voting power, proposal distributing, and
>>> penalty removal?
>>
>> Perhaps we should use voting power as currency. Because, you know, to
>> hell with democracy.
>>
> proto-proto:
> {
> Acorns are a currency. When a first-class  player registers five
> acorns are created in eir possession. When a player wins the game
> three acorns are created in eir possession. A player CAN destroy 2
> acorns in eir possession to destroy an acorn in another player's
> possession.
>
> A player's voting limit on ordinary decisions is equal to the number
> of acorns in eir possession at the start of the voting period.
> }
>
> BobTHJ
>

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