On Wed, 16 Feb 2011, Geoffrey Spear wrote: > On Wed, Feb 16, 2011 at 2:21 PM, Roger Hicks <[email protected]> wrote: > > proto-proto: > > { > > Acorns are a currency. When a first-class player registers five > > acorns are created in eir possession. When a player wins the game > > three acorns are created in eir possession. A player CAN destroy 2 > > acorns in eir possession to destroy an acorn in another player's > > possession. > > A player's voting limit on ordinary decisions is equal to the number > > of acorns in eir possession at the start of the voting period. > > } > Here's a better system that adds some automatic gameplay.
Everyone gets N seeds per month, Officers an extra M. When you register, you get P seeds. Seeds decay (hoarding only semi-successful). If decay is exponential there can be a steady state but with bursts. Every month, Q acorns where Q << # of players are auctioned off with auction currency = seeds. Finally, every so often acorns go away, too (otherwise new players will be left out after a bit). This type of competition invites active participation; just being able to destroy each others' acorns doesn't do much (who decreased anyone elses VP in the past when it was possible?) > Can we forget to bring back support democracy to make invasions really funny? And if this repeal passes, can we choose a name other than Ordinary finally as that will be gone from the ruleset? -G.

