On 16 February 2011 19:21, Roger Hicks <[email protected]> wrote:
> proto-proto:
> {
> Acorns are a currency. When a first-class  player registers five
> acorns are created in eir possession. When a player wins the game
> three acorns are created in eir possession. A player CAN destroy 2
> acorns in eir possession to destroy an acorn in another player's
> possession.
>
> A player's voting limit on ordinary decisions is equal to the number
> of acorns in eir possession at the start of the voting period.
> }

Voting limit 5 is a bit much to start with. Also, I don't really like
players being able to destroy others' acorns willy-nilly -- maybe if
they have to expend something other than acorns to do it? A transfer
system is of course desirable (do we have contracts? if so, we could
just use them for that).

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