On 16 February 2011 19:21, Roger Hicks <[email protected]> wrote: > proto-proto: > { > Acorns are a currency. When a first-class player registers five > acorns are created in eir possession. When a player wins the game > three acorns are created in eir possession. A player CAN destroy 2 > acorns in eir possession to destroy an acorn in another player's > possession. > > A player's voting limit on ordinary decisions is equal to the number > of acorns in eir possession at the start of the voting period. > }
Voting limit 5 is a bit much to start with. Also, I don't really like players being able to destroy others' acorns willy-nilly -- maybe if they have to expend something other than acorns to do it? A transfer system is of course desirable (do we have contracts? if so, we could just use them for that).

