On Wed, Feb 16, 2011 at 14:10, Elliott Hird <[email protected]> wrote: > On 16 February 2011 20:44, Kerim Aydin <[email protected]> wrote: >> Yeah, except as discussed many many times, if you can "get almost anything >> else" but that anything else isn't specified, you just sit around and do >> nothing. > > Oh, the idea would be to have an actual market where you can use > vote-currency to buy actual things. I'm just saying that voting power > is a good, stable source of value, because fiat currency in a nomic > doesn't seem to be working. > This was part of my thinking behind the "Achievements" proto I posted. Lasting in-game recognition is worth playing the game to purchase (either directly or indirectly).
Another idea is to let players use large quantities of currency to buy their way out of official duties. New players would (as a result) be saddled with the difficult recordkeeping offices and an Agoran thug could be hired to bust their virtual kneecaps should they fail to comply.... On a only mildly related note - I considered at one point running a nomic with actual real-world currency involved. You'd pay $20.00 or so to buy in as a player which would go into the nomic's pool and the rules would determine what happened to the money, and the first person to scam dictatorship could award themselves the pot. BobTHJ

