[EMAIL PROTECTED] a écrit :
> Here's an updated Changelog :
>
> New features :
>    - Networking by default !
>    - flamefrower weapon
>   

flame-thrower

> Platform supported :
>    - Windows XP/Vista, 95 and 98.
>    - native Mac-Intel/PowerPC binary ! (but no universal binary yet)
>   

It's unclear if it's the only supported plateform or not. So either we 
add "new" platform supported, either we list all the plateforms

> Code improvements:
>    - A lot of network bug fixes (synchro, win32 network support,...)
>    - Fix full screen on Windows
>    - Fix memory leaks
>    - Cleaner code, with useless code deleted
>    - Add debug messages
>    - Faster compilation
>    - Simplify some calculations
>    - Made the water more beautiful
>    - Improved the camera
>    - Projectile overlapping bug (bug #9700)
>
> Menu:
>    - Better widgets in menus
>    - Language selection in Options menu
>    - Small enhancement of Results menu
>    - Options menu accessible from game with F11 key
>    - Main menu can be keyboard driven
>    - Load maps informations on demand
>
> Data:
>    - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland
>    - Monkey-bubble music for monkey-bubble map
>    - Some graphics improvements (map previews, skins,...)
>    - Enhanced skins : character breathing, new animation while charaters are 
> iddle etc
>    - Characters' eyes follow cursor
>    - Add new sounds
>    - Updated translations
>
> New features:
>    - Smaller step in angle selection when pressing Shift
>    - Joystick support (disable by default)
>    - Initial management of command line options
>    - Fading laser beam for the snipe riffle.
>   

As Eddy says, must be with the others "new features"

Matt (gentildemon)

> Still experimental :
>    - Better AI (but still stupid)
>    - Improved random level generator
>
> Remaining bug :
>
> High priority :
> - desync of bonus box : almost finished. bug #10232 : Game got stuck/no one's 
> turn in a local game
> - bug in horizontal, vertical and 45° fading lines.
>
> Compilation status :
>   * (K)ubuntu 7.04, 7.10 : trunk (3492) is compiling (drayan report)
>   * Fedora ?
>   * Mandriva 2007 spring (2007.1) : trunk is fine (drayan)
>   * Debian unstable : work great with svn trunk version (report by deki)
>   * SuSE ?
>   * Other flavour of Linux, BSD ? Opensolaris ???
>   Windows : deki report he can do the binary with mingw and the port is 
> working (31/10/2007). Vista works fine (reported by Kurosu) and also 95 and 
> 98 !
>   Mac-Intel : svn r3471 works fine (reported by Kurosu). Kurosu will release 
> a binary for the RC or final version. He also reported that we need to 
> compile an SVN version of SDL in order to increase stability.
>
>
> Road map remain - for the moment - the same :
> november 9 : tagging beta3. Last limit for pushing new features.
> november 11 : releasing beta3. Now only bug fix.
>
> We need to organize sessions before tagging RC in order to fix the biggest 
> remaining issue with networking
>
> november 23 : tagging RC.
> november 25 : RC release
>
> String freeze. Call for translation. Only bugfix on network.
>
> december 7 : tag final release (0.8.0).
> december 9 : releasing final.
>
>
>   
>> Message du 29/10/07 20:51
>> De : "Kurosu" <[EMAIL PROTECTED]>
>> A : "Talk about development of Wormux" <wormux-dev@gna.org>
>> Copie à : 
>> Objet : Re: [Wormux-dev] Wormux 0.8 beta3 Plan
>>
>> Sandra et Yannig a écrit :
>>     
>>>>> - Compilation of Wormux against Mac-intel (Kurosu ?) : ?? (???)
>>>>>           
>>>> There's a bug in the 1.2.12 release for all Mac targets. Except this,
>>>> r3471 worked. It however takes a fair bit of time, so it'll probably
>>>> won't be available at the same time as other packages.
>>>>
>>>>         
>>> OK. We know that the r3471 is working and I don't see any big change since 
>>> this version. And if you don't have time to made it directly, we can 
>>> release 
>>> this binary latter.
>>>       
>> If an OSX version is released, SVN SDL shall be used, otherwise the game 
>> is hardly unplayable.
>>
>>     
>>>> Nota: if there are troubles with this under Windows, I won't probably be
>>>> able to fix in time even for a RC release. So if it runs for someone
>>>> under windows, it's in, otherwise, it'll probably have to be deactivated.
>>>>         
>>> Fine, I'll do an option to disable this purpose just in case.
>>>       
>> I don't know how you plan to implement that, but it should be a #ifdef
>>
>>     
>>> I won't do it for 0.8 :
>>> - new team selection widget. Volunter are welcome.
>>>       
>> I won't do it because I personally don't think it should be in for 0.8.
>>
>>     
>>> Changelog :
>>>
>>> Platform supported :
>>>    - Windows XP/Vista
>>>       
>> 98 (not sure which version) and 95 OSR2 (Internet Explorer 5.5) work too.
>>
>>     
>>> Code improvements:
>>>    - A lot of network bug fixes (synchro, win32 network support,...)
>>>       
>> [...]
>>     
>>> New features:
>>>    - Smaller step in angle selection when pressing Shift
>>>    - Joystick support (disable by default)
>>>    - Initial management of command line options
>>>    - Fading laser beam for the snipe riffle.
>>>       
>> As gentildemon said, I wouldn't call that a bug fix. Network is a new 
>> and major feature, all the better if Windows is a supported platform.
>>
>> Best regards,
>> Kurosu
>>
>> _______________________________________________
>> Wormux-dev mailing list
>> Wormux-dev@gna.org
>> https://mail.gna.org/listinfo/wormux-dev
>>
>>
>>     
>
>
>
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