[EMAIL PROTECTED] a écrit : > Here's an updated Changelog : > > New features : > - Networking by default ! > - flamefrower weapon >
flame-thrower > Platform supported : > - Windows XP/Vista, 95 and 98. > - native Mac-Intel/PowerPC binary ! (but no universal binary yet) > It's unclear if it's the only supported plateform or not. So either we add "new" platform supported, either we list all the plateforms > Code improvements: > - A lot of network bug fixes (synchro, win32 network support,...) > - Fix full screen on Windows > - Fix memory leaks > - Cleaner code, with useless code deleted > - Add debug messages > - Faster compilation > - Simplify some calculations > - Made the water more beautiful > - Improved the camera > - Projectile overlapping bug (bug #9700) > > Menu: > - Better widgets in menus > - Language selection in Options menu > - Small enhancement of Results menu > - Options menu accessible from game with F11 key > - Main menu can be keyboard driven > - Load maps informations on demand > > Data: > - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland > - Monkey-bubble music for monkey-bubble map > - Some graphics improvements (map previews, skins,...) > - Enhanced skins : character breathing, new animation while charaters are > iddle etc > - Characters' eyes follow cursor > - Add new sounds > - Updated translations > > New features: > - Smaller step in angle selection when pressing Shift > - Joystick support (disable by default) > - Initial management of command line options > - Fading laser beam for the snipe riffle. > As Eddy says, must be with the others "new features" Matt (gentildemon) > Still experimental : > - Better AI (but still stupid) > - Improved random level generator > > Remaining bug : > > High priority : > - desync of bonus box : almost finished. bug #10232 : Game got stuck/no one's > turn in a local game > - bug in horizontal, vertical and 45° fading lines. > > Compilation status : > * (K)ubuntu 7.04, 7.10 : trunk (3492) is compiling (drayan report) > * Fedora ? > * Mandriva 2007 spring (2007.1) : trunk is fine (drayan) > * Debian unstable : work great with svn trunk version (report by deki) > * SuSE ? > * Other flavour of Linux, BSD ? Opensolaris ??? > Windows : deki report he can do the binary with mingw and the port is > working (31/10/2007). Vista works fine (reported by Kurosu) and also 95 and > 98 ! > Mac-Intel : svn r3471 works fine (reported by Kurosu). Kurosu will release > a binary for the RC or final version. He also reported that we need to > compile an SVN version of SDL in order to increase stability. > > > Road map remain - for the moment - the same : > november 9 : tagging beta3. Last limit for pushing new features. > november 11 : releasing beta3. Now only bug fix. > > We need to organize sessions before tagging RC in order to fix the biggest > remaining issue with networking > > november 23 : tagging RC. > november 25 : RC release > > String freeze. Call for translation. Only bugfix on network. > > december 7 : tag final release (0.8.0). > december 9 : releasing final. > > > >> Message du 29/10/07 20:51 >> De : "Kurosu" <[EMAIL PROTECTED]> >> A : "Talk about development of Wormux" <wormux-dev@gna.org> >> Copie à : >> Objet : Re: [Wormux-dev] Wormux 0.8 beta3 Plan >> >> Sandra et Yannig a écrit : >> >>>>> - Compilation of Wormux against Mac-intel (Kurosu ?) : ?? (???) >>>>> >>>> There's a bug in the 1.2.12 release for all Mac targets. Except this, >>>> r3471 worked. It however takes a fair bit of time, so it'll probably >>>> won't be available at the same time as other packages. >>>> >>>> >>> OK. We know that the r3471 is working and I don't see any big change since >>> this version. And if you don't have time to made it directly, we can >>> release >>> this binary latter. >>> >> If an OSX version is released, SVN SDL shall be used, otherwise the game >> is hardly unplayable. >> >> >>>> Nota: if there are troubles with this under Windows, I won't probably be >>>> able to fix in time even for a RC release. So if it runs for someone >>>> under windows, it's in, otherwise, it'll probably have to be deactivated. >>>> >>> Fine, I'll do an option to disable this purpose just in case. >>> >> I don't know how you plan to implement that, but it should be a #ifdef >> >> >>> I won't do it for 0.8 : >>> - new team selection widget. Volunter are welcome. >>> >> I won't do it because I personally don't think it should be in for 0.8. >> >> >>> Changelog : >>> >>> Platform supported : >>> - Windows XP/Vista >>> >> 98 (not sure which version) and 95 OSR2 (Internet Explorer 5.5) work too. >> >> >>> Code improvements: >>> - A lot of network bug fixes (synchro, win32 network support,...) >>> >> [...] >> >>> New features: >>> - Smaller step in angle selection when pressing Shift >>> - Joystick support (disable by default) >>> - Initial management of command line options >>> - Fading laser beam for the snipe riffle. >>> >> As gentildemon said, I wouldn't call that a bug fix. Network is a new >> and major feature, all the better if Windows is a supported platform. >> >> Best regards, >> Kurosu >> >> _______________________________________________ >> Wormux-dev mailing list >> Wormux-dev@gna.org >> https://mail.gna.org/listinfo/wormux-dev >> >> >> > > > > Créez votre adresse électronique [EMAIL PROTECTED] > 1 Go d'espace de stockage, anti-spam et anti-virus intégrés. > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev > _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev