Sandra et Yannig a écrit : >>> - Compilation of Wormux against Mac-intel (Kurosu ?) : ?? (???) >> There's a bug in the 1.2.12 release for all Mac targets. Except this, >> r3471 worked. It however takes a fair bit of time, so it'll probably >> won't be available at the same time as other packages. >> > > OK. We know that the r3471 is working and I don't see any big change since > this version. And if you don't have time to made it directly, we can release > this binary latter.
If an OSX version is released, SVN SDL shall be used, otherwise the game is hardly unplayable. >> Nota: if there are troubles with this under Windows, I won't probably be >> able to fix in time even for a RC release. So if it runs for someone >> under windows, it's in, otherwise, it'll probably have to be deactivated. > > Fine, I'll do an option to disable this purpose just in case. I don't know how you plan to implement that, but it should be a #ifdef > I won't do it for 0.8 : > - new team selection widget. Volunter are welcome. I won't do it because I personally don't think it should be in for 0.8. > Changelog : > > Platform supported : > - Windows XP/Vista 98 (not sure which version) and 95 OSR2 (Internet Explorer 5.5) work too. > Code improvements: > - A lot of network bug fixes (synchro, win32 network support,...) [...] > > New features: > - Smaller step in angle selection when pressing Shift > - Joystick support (disable by default) > - Initial management of command line options > - Fading laser beam for the snipe riffle. As gentildemon said, I wouldn't call that a bug fix. Network is a new and major feature, all the better if Windows is a supported platform. Best regards, Kurosu _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev