Here's an updated Changelog :

New features :
   - Networking by default !
   - flamefrower weapon

Platform supported :
   - Windows XP/Vista, 95 and 98.
   - native Mac-Intel/PowerPC binary ! (but no universal binary yet)

Code improvements:
   - A lot of network bug fixes (synchro, win32 network support,...)
   - Fix full screen on Windows
   - Fix memory leaks
   - Cleaner code, with useless code deleted
   - Add debug messages
   - Faster compilation
   - Simplify some calculations
   - Made the water more beautiful
   - Improved the camera
   - Projectile overlapping bug (bug #9700)

Menu:
   - Better widgets in menus
   - Language selection in Options menu
   - Small enhancement of Results menu
   - Options menu accessible from game with F11 key
   - Main menu can be keyboard driven
   - Load maps informations on demand

Data:
   - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland
   - Monkey-bubble music for monkey-bubble map
   - Some graphics improvements (map previews, skins,...)
   - Enhanced skins : character breathing, new animation while charaters are 
iddle etc
   - Characters' eyes follow cursor
   - Add new sounds
   - Updated translations

New features:
   - Smaller step in angle selection when pressing Shift
   - Joystick support (disable by default)
   - Initial management of command line options
   - Fading laser beam for the snipe riffle.

Still experimental :
   - Better AI (but still stupid)
   - Improved random level generator

Remaining bug :

High priority :
- desync of bonus box : almost finished. bug #10232 : Game got stuck/no one's 
turn in a local game
- bug in horizontal, vertical and 45° fading lines.

Compilation status :
  * (K)ubuntu 7.04, 7.10 : trunk (3492) is compiling (drayan report)
  * Fedora ?
  * Mandriva 2007 spring (2007.1) : trunk is fine (drayan)
  * Debian unstable : work great with svn trunk version (report by deki)
  * SuSE ?
  * Other flavour of Linux, BSD ? Opensolaris ???
  Windows : deki report he can do the binary with mingw and the port is 
working (31/10/2007). Vista works fine (reported by Kurosu) and also 95 and 98 !
  Mac-Intel : svn r3471 works fine (reported by Kurosu). Kurosu will release 
a binary for the RC or final version. He also reported that we need to compile 
an SVN version of SDL in order to increase stability.


Road map remain - for the moment - the same :
november 9 : tagging beta3. Last limit for pushing new features.
november 11 : releasing beta3. Now only bug fix.

We need to organize sessions before tagging RC in order to fix the biggest 
remaining issue with networking

november 23 : tagging RC.
november 25 : RC release

String freeze. Call for translation. Only bugfix on network.

december 7 : tag final release (0.8.0).
december 9 : releasing final.


> Message du 29/10/07 20:51
> De : "Kurosu" <[EMAIL PROTECTED]>
> A : "Talk about development of Wormux" <wormux-dev@gna.org>
> Copie à : 
> Objet : Re: [Wormux-dev] Wormux 0.8 beta3 Plan
>
> Sandra et Yannig a écrit :
> >>> - Compilation of Wormux against Mac-intel (Kurosu ?) : ?? (???)
> >> There's a bug in the 1.2.12 release for all Mac targets. Except this,
> >> r3471 worked. It however takes a fair bit of time, so it'll probably
> >> won't be available at the same time as other packages.
> >>
> > 
> > OK. We know that the r3471 is working and I don't see any big change since 
> > this version. And if you don't have time to made it directly, we can 
> > release 
> > this binary latter.
> 
> If an OSX version is released, SVN SDL shall be used, otherwise the game 
> is hardly unplayable.
> 
> >> Nota: if there are troubles with this under Windows, I won't probably be
> >> able to fix in time even for a RC release. So if it runs for someone
> >> under windows, it's in, otherwise, it'll probably have to be deactivated.
> > 
> > Fine, I'll do an option to disable this purpose just in case.
> 
> I don't know how you plan to implement that, but it should be a #ifdef
> 
> > I won't do it for 0.8 :
> > - new team selection widget. Volunter are welcome.
> 
> I won't do it because I personally don't think it should be in for 0.8.
> 
> > Changelog :
> > 
> > Platform supported :
> >    - Windows XP/Vista
> 
> 98 (not sure which version) and 95 OSR2 (Internet Explorer 5.5) work too.
> 
> > Code improvements:
> >    - A lot of network bug fixes (synchro, win32 network support,...)
> [...]
> > 
> > New features:
> >    - Smaller step in angle selection when pressing Shift
> >    - Joystick support (disable by default)
> >    - Initial management of command line options
> >    - Fading laser beam for the snipe riffle.
> 
> As gentildemon said, I wouldn't call that a bug fix. Network is a new 
> and major feature, all the better if Windows is a supported platform.
> 
> Best regards,
> Kurosu
> 
> _______________________________________________
> Wormux-dev mailing list
> Wormux-dev@gna.org
> https://mail.gna.org/listinfo/wormux-dev
> 
> 



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