Here's an updated Changelog : New features : - Networking by default ! - flamefrower weapon
Platform supported : - Windows XP/Vista, 95 and 98. - native Mac-Intel/PowerPC binary ! (but no universal binary yet) Code improvements: - A lot of network bug fixes (synchro, win32 network support,...) - Fix full screen on Windows - Fix memory leaks - Cleaner code, with useless code deleted - Add debug messages - Faster compilation - Simplify some calculations - Made the water more beautiful - Improved the camera - Projectile overlapping bug (bug #9700) Menu: - Better widgets in menus - Language selection in Options menu - Small enhancement of Results menu - Options menu accessible from game with F11 key - Main menu can be keyboard driven - Load maps informations on demand Data: - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland - Monkey-bubble music for monkey-bubble map - Some graphics improvements (map previews, skins,...) - Enhanced skins : character breathing, new animation while charaters are iddle etc - Characters' eyes follow cursor - Add new sounds - Updated translations New features: - Smaller step in angle selection when pressing Shift - Joystick support (disable by default) - Initial management of command line options - Fading laser beam for the snipe riffle. Still experimental : - Better AI (but still stupid) - Improved random level generator Remaining bug : High priority : - desync of bonus box : almost finished. bug #10232 : Game got stuck/no one's turn in a local game - bug in horizontal, vertical and 45° fading lines. Compilation status : * (K)ubuntu 7.04, 7.10 : trunk (3492) is compiling (drayan report) * Fedora ? * Mandriva 2007 spring (2007.1) : trunk is fine (drayan) * Debian unstable : work great with svn trunk version (report by deki) * SuSE ? * Other flavour of Linux, BSD ? Opensolaris ??? Windows : deki report he can do the binary with mingw and the port is working (31/10/2007). Vista works fine (reported by Kurosu) and also 95 and 98 ! Mac-Intel : svn r3471 works fine (reported by Kurosu). Kurosu will release a binary for the RC or final version. He also reported that we need to compile an SVN version of SDL in order to increase stability. Road map remain - for the moment - the same : november 9 : tagging beta3. Last limit for pushing new features. november 11 : releasing beta3. Now only bug fix. We need to organize sessions before tagging RC in order to fix the biggest remaining issue with networking november 23 : tagging RC. november 25 : RC release String freeze. Call for translation. Only bugfix on network. december 7 : tag final release (0.8.0). december 9 : releasing final. > Message du 29/10/07 20:51 > De : "Kurosu" <[EMAIL PROTECTED]> > A : "Talk about development of Wormux" <wormux-dev@gna.org> > Copie à : > Objet : Re: [Wormux-dev] Wormux 0.8 beta3 Plan > > Sandra et Yannig a écrit : > >>> - Compilation of Wormux against Mac-intel (Kurosu ?) : ?? (???) > >> There's a bug in the 1.2.12 release for all Mac targets. Except this, > >> r3471 worked. It however takes a fair bit of time, so it'll probably > >> won't be available at the same time as other packages. > >> > > > > OK. We know that the r3471 is working and I don't see any big change since > > this version. And if you don't have time to made it directly, we can > > release > > this binary latter. > > If an OSX version is released, SVN SDL shall be used, otherwise the game > is hardly unplayable. > > >> Nota: if there are troubles with this under Windows, I won't probably be > >> able to fix in time even for a RC release. So if it runs for someone > >> under windows, it's in, otherwise, it'll probably have to be deactivated. > > > > Fine, I'll do an option to disable this purpose just in case. > > I don't know how you plan to implement that, but it should be a #ifdef > > > I won't do it for 0.8 : > > - new team selection widget. Volunter are welcome. > > I won't do it because I personally don't think it should be in for 0.8. > > > Changelog : > > > > Platform supported : > > - Windows XP/Vista > > 98 (not sure which version) and 95 OSR2 (Internet Explorer 5.5) work too. > > > Code improvements: > > - A lot of network bug fixes (synchro, win32 network support,...) > [...] > > > > New features: > > - Smaller step in angle selection when pressing Shift > > - Joystick support (disable by default) > > - Initial management of command line options > > - Fading laser beam for the snipe riffle. > > As gentildemon said, I wouldn't call that a bug fix. Network is a new > and major feature, all the better if Windows is a supported platform. > > Best regards, > Kurosu > > _______________________________________________ > Wormux-dev mailing list > Wormux-dev@gna.org > https://mail.gna.org/listinfo/wormux-dev > > Créez votre adresse électronique [EMAIL PROTECTED] 1 Go d'espace de stockage, anti-spam et anti-virus intégrés. _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev