Sandra et Yannig a écrit :
>   
>>> Average priority :
>>> - IRC client (lodesi) : in progress (deadline : ???)
>>>       
>> Nota: if there are troubles with this under Windows, I won't probably be
>> able to fix in time even for a RC release. So if it runs for someone
>> under windows, it's in, otherwise, it'll probably have to be deactivated.
>>     
>
> Fine, I'll do an option to disable this purpose just in case.
>   

Do you speak about a true IRC client ? Do you plan to create one channel 
per network game ? On which server ?

>>> I think, if everything goes fine, we can schedule a beta3 tag around
>>> 2007-11-7. Then a RC for 2007-11-20. A call for translation and if
>>> everything fine, a release around the 2007-11-27.
>>>       
>> I'm ok with that schedule, although I will probably only work towards a
>> release starting Tuesday 7th of November evening.
>>
>>     
>
> OK. To be honest I don't think I will work a lot on it next week as I will be 
> in holidays. But as I will have an internet access, I'll try to keep linked 
> with the rest of the world :)
>
>   
>> Best regards,
>>     
>
> OK, here's the new remaining TODO list :
>
> High priority :
> - desync of bonus box (drayan) : work in progress. deadline : 2007-11-5
> - A way to disable IRC client if something is wrong with Windows port 
> (drayan).
>
> low priority / optional :
> - change the polecat, gnu and supertux (yeKcim)
> - fly movement and black clothe (lodesi ?)
> - map selection widget (drayan ?) : nothing started. deadline : 2007-11-7
> - Network menu (lodesi) : in progress
> - IRC client (lodesi) : in progress
>   

Well, in my mind, fixing bug #9700 (Projectile overlapping bug) should 
be added to this list. The bug doesn't happen so often, but it is really 
frustrating :(

> I know, network is not perfect, there's still plenty of bug in network code 
> but as usual, if we never release something we will never have feedback about 
> this
I agree with you, but all (network) bugs which are easy to reproduce should be 
fixed, no more feedback is needed to fix it, just developer's time.


> And in the other hand, if we consider the number of new features, I think 
> it's 
> time for release.
>
> Changelog :
>
> Platform supported :
>    - Windows XP/Vista
>    - native Mac-Intel/PowerPC binary ! (but no universal binary yet)
>
> Code improvements:
>    - A lot of network bug fixes (synchro, win32 network support,...)
>    - Fix full screen on Windows
>    - Fix memory leaks
>    - Cleaner code, with useless code deleted
>    - Add debug messages
>    - Faster compilation
>    - Simplify some calculations
>    - Made the water more beautiful
>    - Improved the camera
>
> Menu:
>    - Better widgets in menus
>    - Language selection in Options menu
>    - Small enhancement of Results menu
>    - Options menu accessible from game with F11 key
>    - Main menu can be keyboard driven
>    - Load maps informations on demand
>
> Data:
>    - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland
>    - Monkey-bubble music for monkey-bubble map
>    - Some graphics improvements (map previews, skins,...)
>    - Enhanced skins : character breathing, new animation while charaters are 
> iddle etc
>    - Characters' eyes follow cursor
>    - Add new sounds
>    - Updated translations
>
> New features:
>    - Smaller step in angle selection when pressing Shift
>    - Joystick support (disable by default)
>    - Initial management of command line options
>    - Fading laser beam for the snipe riffle.
>
> Still experimental :
>    - Better AI (but still stupid)
>    - Improved random level generator
>   

I will suggest to add the new feature at the top of the list ;-)
Moreover, if it's a changelog for 0.8 final, network game should be 
added to the changelog!

Matt (gentildemon)

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