Sandra et Yannig a écrit : > >>> Average priority : >>> - IRC client (lodesi) : in progress (deadline : ???) >>> >> Nota: if there are troubles with this under Windows, I won't probably be >> able to fix in time even for a RC release. So if it runs for someone >> under windows, it's in, otherwise, it'll probably have to be deactivated. >> > > Fine, I'll do an option to disable this purpose just in case. >
Do you speak about a true IRC client ? Do you plan to create one channel per network game ? On which server ? >>> I think, if everything goes fine, we can schedule a beta3 tag around >>> 2007-11-7. Then a RC for 2007-11-20. A call for translation and if >>> everything fine, a release around the 2007-11-27. >>> >> I'm ok with that schedule, although I will probably only work towards a >> release starting Tuesday 7th of November evening. >> >> > > OK. To be honest I don't think I will work a lot on it next week as I will be > in holidays. But as I will have an internet access, I'll try to keep linked > with the rest of the world :) > > >> Best regards, >> > > OK, here's the new remaining TODO list : > > High priority : > - desync of bonus box (drayan) : work in progress. deadline : 2007-11-5 > - A way to disable IRC client if something is wrong with Windows port > (drayan). > > low priority / optional : > - change the polecat, gnu and supertux (yeKcim) > - fly movement and black clothe (lodesi ?) > - map selection widget (drayan ?) : nothing started. deadline : 2007-11-7 > - Network menu (lodesi) : in progress > - IRC client (lodesi) : in progress > Well, in my mind, fixing bug #9700 (Projectile overlapping bug) should be added to this list. The bug doesn't happen so often, but it is really frustrating :( > I know, network is not perfect, there's still plenty of bug in network code > but as usual, if we never release something we will never have feedback about > this I agree with you, but all (network) bugs which are easy to reproduce should be fixed, no more feedback is needed to fix it, just developer's time. > And in the other hand, if we consider the number of new features, I think > it's > time for release. > > Changelog : > > Platform supported : > - Windows XP/Vista > - native Mac-Intel/PowerPC binary ! (but no universal binary yet) > > Code improvements: > - A lot of network bug fixes (synchro, win32 network support,...) > - Fix full screen on Windows > - Fix memory leaks > - Cleaner code, with useless code deleted > - Add debug messages > - Faster compilation > - Simplify some calculations > - Made the water more beautiful > - Improved the camera > > Menu: > - Better widgets in menus > - Language selection in Options menu > - Small enhancement of Results menu > - Options menu accessible from game with F11 key > - Main menu can be keyboard driven > - Load maps informations on demand > > Data: > - New maps : hive, moon-4m, pillars, tic-tac-toe, towers, funkyisland > - Monkey-bubble music for monkey-bubble map > - Some graphics improvements (map previews, skins,...) > - Enhanced skins : character breathing, new animation while charaters are > iddle etc > - Characters' eyes follow cursor > - Add new sounds > - Updated translations > > New features: > - Smaller step in angle selection when pressing Shift > - Joystick support (disable by default) > - Initial management of command line options > - Fading laser beam for the snipe riffle. > > Still experimental : > - Better AI (but still stupid) > - Improved random level generator > I will suggest to add the new feature at the top of the list ;-) Moreover, if it's a changelog for 0.8 final, network game should be added to the changelog! Matt (gentildemon) _______________________________________________ Wormux-dev mailing list Wormux-dev@gna.org https://mail.gna.org/listinfo/wormux-dev