On 5 April 2011 13:10, Scott Wilson <[email protected]> wrote:
>
> On 5 Apr 2011, at 12:02, Thomas Wrobel wrote:
>
>> Its certainly possible to write a native client in android using
>> websockets or socketIO - however the tricky bit is what your sending
>> via them and processing the response's.
>>
>> My own application demands a native client, as I'm dealing with 3d and
>> camera manipulation,
>
> Well, however long it takes until W3C HTML Media Capture support makes it 
> into more webkit builds...
>

And proformance of image processing and 3d catchs up with native ones.
It willl happen, but I think we are talking 5 years rather then 6
months here. Is WebGL on any mobile browser yet?

>> however wouldn't even a simple mobile web-based
>> client be limited to one server? (compared to a native client which
>> could connect to any the user wishes).
>
> Not especially. I don't think there is a hard restriction on how many 
> websockets a browser can open.
>

I was thinking more SOP issures, not to mention privacy problems. Your
going via one domain to manipulate data on another. I guess its like
how gmail can access hotmail - certainly doable but Id rather just
have a native IMAP client and connect directly.

>> Also offline caching/sycning
>> seems ruled out with a web app at least for the moment.
>
>  Application Cache and LocalStorage should be able to manage it.

Not sure how this currently bahaves on mobile browsers.
I think if it was easy/efficiant google wouldn't have a native gmail
app with android phones no?

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