So that one needs another server to access the wiab server right?

LocalClient>>AppEngineServer>>WiaB Server right?

Or am I misunderstanding the description?


On 7 April 2011 18:11, Yuri Z <vega...@gmail.com> wrote:
> Well, there are a few mobile friendly clients for Wave -
> micro-wave.appspot.com being the most popular. I made some modifications to
> micro-wave in order to adapt it to WIAB and called it micro-box, you can
> find the source code at https://github.com/vega113/microbox.
>
> 2011/4/7 Giacomo Piva <p...@innovativa.it>
>
>> Il giorno 05/apr/2011, alle ore 14.37, Thomas Wrobel ha scritto:
>>
>> > Offtopic indeed :)
>> >
>> > Its more an issue of what Giacomo wants to do though.
>>
>> Yes... :)
>> So... finally, none is working at the development of an iPhone client, so,
>> does someone have some idea on which is the best way?
>> Using HTTP Protocol Data API is the best way or what?
>>
>> If someone is interested too, please contact me, thank you.
>>
>> > I know my application wouldn't be possible on a web app for awhile,
>> > but maybe Giacomos would.
>> >
>> > I'll look into Obigo/WARP/W3C widget solutions anyway though as I dont
>> > know much about them.
>> > I'm not sure Id want any special server requirements though - would be
>> > nice if all clients could work with all wiab servers.
>> >
>> > Cheero,
>> > Thomas
>> >
>> >
>> > On 5 April 2011 13:43, Scott Wilson <scott.bradley.wil...@gmail.com>
>> wrote:
>> >>
>> >> On 5 Apr 2011, at 12:23, Thomas Wrobel wrote:
>> >>
>> >>> On 5 April 2011 13:10, Scott Wilson <scott.bradley.wil...@gmail.com>
>> wrote:
>> >>>>
>> >>>> On 5 Apr 2011, at 12:02, Thomas Wrobel wrote:
>> >>>>
>> >>>>> Its certainly possible to write a native client in android using
>> >>>>> websockets or socketIO - however the tricky bit is what your sending
>> >>>>> via them and processing the response's.
>> >>>>>
>> >>>>> My own application demands a native client, as I'm dealing with 3d
>> and
>> >>>>> camera manipulation,
>> >>>>
>> >>>> Well, however long it takes until W3C HTML Media Capture support makes
>> it into more webkit builds...
>> >>>>
>> >>>
>> >>> And proformance of image processing and 3d catchs up with native ones.
>> >>> It willl happen, but I think we are talking 5 years rather then 6
>> >>> months here. Is WebGL on any mobile browser yet?
>> >>
>> >> Its in webkit, but not in mobile browsers yet AFAIK - seems pretty close
>> to ready though given some recent demos on Android using Fennec.
>> >>
>> >>>
>> >>>>> however wouldn't even a simple mobile web-based
>> >>>>> client be limited to one server? (compared to a native client which
>> >>>>> could connect to any the user wishes).
>> >>>>
>> >>>> Not especially. I don't think there is a hard restriction on how many
>> websockets a browser can open.
>> >>>>
>> >>>
>> >>> I was thinking more SOP issures, not to mention privacy problems. Your
>> >>> going via one domain to manipulate data on another. I guess its like
>> >>> how gmail can access hotmail - certainly doable but Id rather just
>> >>> have a native IMAP client and connect directly.
>> >>
>> >> For SOP you can use a broker as a workaround. Alternatively you can
>> deploy it as a W3C Widget and use the WARP access manifest with a wildcard.
>> (However that currently means deploying using Opera or Obigo).
>> >>
>> >> Or you can use CORS on the servers.
>> >>
>> >>>
>> >>>>> Also offline caching/sycning
>> >>>>> seems ruled out with a web app at least for the moment.
>> >>>>
>> >>>>  Application Cache and LocalStorage should be able to manage it.
>> >>>
>> >>> Not sure how this currently bahaves on mobile browsers.
>> >>> I think if it was easy/efficiant google wouldn't have a native gmail
>> >>> app with android phones no?
>> >>
>> >> I think we're starting to stray off the main topic into one of those
>> native-vs-web arguments :-)
>> >>
>> >> Lets just say - a Wave mobile web application is possible, but would
>> currently involve a few compromises as browser implementations and device
>> hardware catches up with the specs.
>> >>
>> >> Personally I'd start with a limited mobile web app and add advanced
>> capabilities later as they became available through the mobile browser. But
>> thats a personal view; I think you're wanting to do something a little
>> different to that - all the best!
>> >
>>
>>
>

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