Il giorno 05/apr/2011, alle ore 14.37, Thomas Wrobel ha scritto: > Offtopic indeed :) > > Its more an issue of what Giacomo wants to do though.
Yes... :) So... finally, none is working at the development of an iPhone client, so, does someone have some idea on which is the best way? Using HTTP Protocol Data API is the best way or what? If someone is interested too, please contact me, thank you. > I know my application wouldn't be possible on a web app for awhile, > but maybe Giacomos would. > > I'll look into Obigo/WARP/W3C widget solutions anyway though as I dont > know much about them. > I'm not sure Id want any special server requirements though - would be > nice if all clients could work with all wiab servers. > > Cheero, > Thomas > > > On 5 April 2011 13:43, Scott Wilson <scott.bradley.wil...@gmail.com> wrote: >> >> On 5 Apr 2011, at 12:23, Thomas Wrobel wrote: >> >>> On 5 April 2011 13:10, Scott Wilson <scott.bradley.wil...@gmail.com> wrote: >>>> >>>> On 5 Apr 2011, at 12:02, Thomas Wrobel wrote: >>>> >>>>> Its certainly possible to write a native client in android using >>>>> websockets or socketIO - however the tricky bit is what your sending >>>>> via them and processing the response's. >>>>> >>>>> My own application demands a native client, as I'm dealing with 3d and >>>>> camera manipulation, >>>> >>>> Well, however long it takes until W3C HTML Media Capture support makes it >>>> into more webkit builds... >>>> >>> >>> And proformance of image processing and 3d catchs up with native ones. >>> It willl happen, but I think we are talking 5 years rather then 6 >>> months here. Is WebGL on any mobile browser yet? >> >> Its in webkit, but not in mobile browsers yet AFAIK - seems pretty close to >> ready though given some recent demos on Android using Fennec. >> >>> >>>>> however wouldn't even a simple mobile web-based >>>>> client be limited to one server? (compared to a native client which >>>>> could connect to any the user wishes). >>>> >>>> Not especially. I don't think there is a hard restriction on how many >>>> websockets a browser can open. >>>> >>> >>> I was thinking more SOP issures, not to mention privacy problems. Your >>> going via one domain to manipulate data on another. I guess its like >>> how gmail can access hotmail - certainly doable but Id rather just >>> have a native IMAP client and connect directly. >> >> For SOP you can use a broker as a workaround. Alternatively you can deploy >> it as a W3C Widget and use the WARP access manifest with a wildcard. >> (However that currently means deploying using Opera or Obigo). >> >> Or you can use CORS on the servers. >> >>> >>>>> Also offline caching/sycning >>>>> seems ruled out with a web app at least for the moment. >>>> >>>> Application Cache and LocalStorage should be able to manage it. >>> >>> Not sure how this currently bahaves on mobile browsers. >>> I think if it was easy/efficiant google wouldn't have a native gmail >>> app with android phones no? >> >> I think we're starting to stray off the main topic into one of those >> native-vs-web arguments :-) >> >> Lets just say - a Wave mobile web application is possible, but would >> currently involve a few compromises as browser implementations and device >> hardware catches up with the specs. >> >> Personally I'd start with a limited mobile web app and add advanced >> capabilities later as they became available through the mobile browser. But >> thats a personal view; I think you're wanting to do something a little >> different to that - all the best! >