It think that native clients for IPhone/Android are great ideas and the more 
the merrier, however it seems to me that it would be a lot easier to make Data 
API based clients first. 

Sent from my iPhone

On 5 באפר 2011, at 12:02, Thomas Wrobel <[email protected]> wrote:

>>> I'm working on a mobile android wave client,
> 
>> Do you think we can share the same software requirements document?
> 
> Id happy to share resources, but we haven't got anything so organised as that.
> We started with a couple of simple use cases and built the code around them.
> We have been mostly focusing on the UI and 3D aspects of our project
> the last few months (arwave.org), as we haven't had much luck making a
> working connection to the WiaB server yet. (we previously had a
> working read/write FedOne connection on a android device, so we know
> its possible).
> We are currently waiting to see how the c/s protocol of WiaB
> progress's, as extracting the neccessery bits from the server code
> (and in some cases backporting to java 1.5) seems  a lot of work for
> something likely to change still.
> 
> 
> 
> On 5 April 2011 01:10, James Purser <[email protected]> wrote:
>>> 
>>> uhm... are you sure? why? I think that a mobile client shall require a
>>> connection to work, like a browser...
>>> 
>>> Mobile connection is by its nature unreliable. I find it best to code with
>> the assumption that the network may not be available. Hence the need for
>> some sort of offline storage.
> 
> Indeed.
> I didn't mean to suggest its strictly required, merely that its very
> desirable for the end user to be able to "cache and sycn" there
> updates. I think the gmail app is a pretty perfect example of how it
> should work in that regard.
> 
> Of course, however, my own project is all geolocation focused
> (arwave.org), so the end user will probably be moving and offline a
> lot more often then other applications of connecting to a wfp server.

Reply via email to