>> I'm working on a mobile android wave client,

>Do you think we can share the same software requirements document?

Id happy to share resources, but we haven't got anything so organised as that.
We started with a couple of simple use cases and built the code around them.
We have been mostly focusing on the UI and 3D aspects of our project
the last few months (arwave.org), as we haven't had much luck making a
working connection to the WiaB server yet. (we previously had a
working read/write FedOne connection on a android device, so we know
its possible).
We are currently waiting to see how the c/s protocol of WiaB
progress's, as extracting the neccessery bits from the server code
(and in some cases backporting to java 1.5) seems  a lot of work for
something likely to change still.



On 5 April 2011 01:10, James Purser <[email protected]> wrote:
>>
>> uhm... are you sure? why? I think that a mobile client shall require a
>> connection to work, like a browser...
>>
>> Mobile connection is by its nature unreliable. I find it best to code with
> the assumption that the network may not be available. Hence the need for
> some sort of offline storage.

Indeed.
I didn't mean to suggest its strictly required, merely that its very
desirable for the end user to be able to "cache and sycn" there
updates. I think the gmail app is a pretty perfect example of how it
should work in that regard.

Of course, however, my own project is all geolocation focused
(arwave.org), so the end user will probably be moving and offline a
lot more often then other applications of connecting to a wfp server.

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