Hi Barry,
on linux you can try to install the QtSDK for linux
(http://qt-project.org/downloads). It includes QtCreator and Qt5.1. It
should work out of the box when opening teh CMakeList.txt file. I
hadn't time to try on windows yet.
Fabien

On Wed, Sep 11, 2013 at 3:15 AM, Barry Gerdes <barrygas...@hotmail.com> wrote:
> I have tried to build simplegles-qml in windows but can't resolve a linking
> problem. I may be missing some dependances. The plugins build
>
> I then tried to build in Linux but can't get seem to get it to find the
> Qt5.1.1 I installed
> I am probably missing something.
>
> Barry
>
> ________________________________
> Date: Tue, 10 Sep 2013 10:40:15 +0300
> From: daggers...@gmail.com
>
> To: stellarium-pubdevel@lists.sourceforge.net
> Subject: Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?
>
> On Sat, Sep 7, 2013 at 6:22 PM, Fabien Chéreau <fabien.cher...@gmail.com>
> wrote:
>
> I and Guillaume have been doing some work in this branch, and I
> believe it's now better than the current trunk.
>
>
> Hello and sorry for the delay. As I said, I've been busy.
>
> The main changes are:
>  - got rid of the renderer-related code: use OpenGL ES2 only instead
> -> allowed to simplify and optimize opengl code (especially text
> rendering is now much simpler and faster).
>  - switch to Qt5: the base widget architecture have been simplified.
> Startup time is much faster, we can now use QML together with the old
> GUI code. This is a good first step toward having a QML only GUI.
>
>
> I was hoping for a more structured approach to porting to Qt 5, such as
> going over the list of changes and checking how each one affects Stellarium
> (if it affects it at all). I had a link to that changelog somewhere...
>
> Also, there's the issue of packaging library files by the Windows installer
> - I understand that Qt 5 split the large ones into multiple libraries.
>
>
>  - did some tuning on default stars rendering (so that the sky looks
> nicer by default)
>  - cleanup up extinction code, fixed bugs in it
>  - got rid of the Gettext dependency at run time. The code in this
> branch now use Qt translation feature. The translation files are still
> based on .po/.pot and gettext tools and are compatible with Launchpad
> translation feature (the .po are just translated to .qm files instead
> of .mo).
>
> Remaining issues:
>  - some more testing must be performed on plugins
>  - planets shadows is still broken
>
>
> Before I left for Sofia, I tried to build Stellarium on Windows to see to
> what extent it will work on my computer. There are a few compile time
> errors, and a linking error. The code errors are fixable, the linking error
> resulted in Qt Creator reporting an error for each use of a Qt class,
> resulting in over ten thousand error reports, which mostly froze the system.
> :) At that point, I decided that what was left of my free time wasn't worth
> wasting on debugging that problem.
>
>
> The question is: would you guys agree to merge this into the trunk?
> The side effect is broken compatibility for some old configs
> (including the one from Bogdan apparently :/ )
>
> Bogdan, if it's a problem, we can use Stellarium's donation money to
> buy you a video card?
>
>
> The problem is that my main computer at the moment is a netbook (old
> form-factor since replaced by tablets) with an *integrated* Intel GMA
> graphics card which supports OpenGL only up to 1.4 + some extensions. (As
> far as I know, that chip was quite popular at one time and quite a lot of
> not-so-old portable computers still use it.) This means that if the
> migration is completed, I won't be able to contribute to Stellarium in a
> meaningful way until I get a new computer.
>
> Bogdan
>
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