I have tried to build simplegles-qml in windows but can't resolve a linking
problem. I may be missing some dependances. The plugins build
I then tried to build in Linux but can't get seem to get it to find the Qt5.1.1
I installed
I am probably missing something.
Barry
Date: Tue, 10 Sep 2013 10:40:15 +0300
From: daggers...@gmail.com
To: stellarium-pubdevel@lists.sourceforge.net
Subject: Re: [Stellarium-pubdevel] Merge simplegles-qml -> trunk?
On Sat, Sep 7, 2013 at 6:22 PM, Fabien Chéreau <fabien.cher...@gmail.com> wrote:
I and Guillaume have been doing some work in this branch, and I
believe it's now better than the current trunk.
Hello and sorry for the delay. As I said, I've been busy.
The main changes are:
- got rid of the renderer-related code: use OpenGL ES2 only instead
-> allowed to simplify and optimize opengl code (especially text
rendering is now much simpler and faster).
- switch to Qt5: the base widget architecture have been simplified.
Startup time is much faster, we can now use QML together with the old
GUI code. This is a good first step toward having a QML only GUI.
I was hoping for a more structured approach to porting to Qt 5, such as going
over the list of changes and checking how each one affects Stellarium (if it
affects it at all). I had a link to that changelog somewhere...
Also, there's the issue of packaging library files by the Windows installer - I
understand that Qt 5 split the large ones into multiple libraries.
- did some tuning on default stars rendering (so that the sky looks
nicer by default)
- cleanup up extinction code, fixed bugs in it
- got rid of the Gettext dependency at run time. The code in this
branch now use Qt translation feature. The translation files are still
based on .po/.pot and gettext tools and are compatible with Launchpad
translation feature (the .po are just translated to .qm files instead
of .mo).
Remaining issues:
- some more testing must be performed on plugins
- planets shadows is still broken
Before I left for Sofia, I tried to build Stellarium on Windows to see to what
extent it will work on my computer. There are a few compile time errors, and a
linking error. The code errors are fixable, the linking error resulted in Qt
Creator reporting an error for each use of a Qt class, resulting in over ten
thousand error reports, which mostly froze the system. :) At that point, I
decided that what was left of my free time wasn't worth wasting on debugging
that problem.
The question is: would you guys agree to merge this into the trunk?
The side effect is broken compatibility for some old configs
(including the one from Bogdan apparently :/ )
Bogdan, if it's a problem, we can use Stellarium's donation money to
buy you a video card?
The problem is that my main computer at the moment is a netbook (old
form-factor since replaced by tablets) with an *integrated* Intel GMA graphics
card which supports OpenGL only up to 1.4 + some extensions. (As far as I know,
that chip was quite popular at one time and quite a lot of not-so-old portable
computers still use it.) This means that if the migration is completed, I won't
be able to contribute to Stellarium in a meaningful way until I get a new
computer.
Bogdan
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