I and Guillaume have been doing some work in this branch, and I believe it's now better than the current trunk.
The main changes are: - got rid of the renderer-related code: use OpenGL ES2 only instead -> allowed to simplify and optimize opengl code (especially text rendering is now much simpler and faster). - switch to Qt5: the base widget architecture have been simplified. Startup time is much faster, we can now use QML together with the old GUI code. This is a good first step toward having a QML only GUI. - did some tuning on default stars rendering (so that the sky looks nicer by default) - cleanup up extinction code, fixed bugs in it - got rid of the Gettext dependency at run time. The code in this branch now use Qt translation feature. The translation files are still based on .po/.pot and gettext tools and are compatible with Launchpad translation feature (the .po are just translated to .qm files instead of .mo). Remaining issues: - some more testing must be performed on plugins - planets shadows is still broken The question is: would you guys agree to merge this into the trunk? The side effect is broken compatibility for some old configs (including the one from Bogdan apparently :/ ) Bogdan, if it's a problem, we can use Stellarium's donation money to buy you a video card? Fabien ------------------------------------------------------------------------------ Learn the latest--Visual Studio 2012, SharePoint 2013, SQL 2012, more! Discover the easy way to master current and previous Microsoft technologies and advance your career. Get an incredible 1,500+ hours of step-by-step tutorial videos with LearnDevNow. Subscribe today and save! http://pubads.g.doubleclick.net/gampad/clk?id=58041391&iu=/4140/ostg.clktrk _______________________________________________ Stellarium-pubdevel mailing list Stellarium-pubdevel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/stellarium-pubdevel