Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-04 Thread shane lee
Well I suppose that code does still have be maintained and taken into account regarding other features? On 4 May 2012 04:35, Ryan Gauger wrote: > But I do not see how it is a burden to developers. Why not just leave it > as it was? I just don't understand the burden part. Someone please explain

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-04 Thread shane lee
I do understand the reasoning for dodge removal but shouldn't the usability tests have suggested the problems in the first place? Obviously, removing a feature that has been default for a full release is going to have much more impact than a feature that is wanted but has never been included or is

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-04 Thread Evan Huus
On Fri, May 4, 2012 at 8:38 AM, Marco Biscaro wrote: > 2012/5/4 Evan Huus > >> >> When designing a large, widely-used project like Unity you have to be >> brutally strict about what is allowed in terms of features and options, or >> else the project begins to bloat under the weight of hundreds of

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-04 Thread Marco Biscaro
2012/5/4 Evan Huus > > When designing a large, widely-used project like Unity you have to be > brutally strict about what is allowed in terms of features and options, or > else the project begins to bloat under the weight of hundreds of these > 'little' features and options. It starts being slow,

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Evan Huus
On Thu, May 3, 2012 at 11:35 PM, Ryan Gauger wrote: > But I do not see how it is a burden to developers. Why not just leave it > as it was? I just don't understand the burden part. Someone please explain > it to me. Thanks!!! > >From a developer's perspective... Every additional line of code, e

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Ryan Gauger
But I do not see how it is a burden to developers. Why not just leave it as it was? I just don't understand the burden part. Someone please explain it to me. Thanks!!! In Christ, Ryan Sent from my iPod On May 3, 2012, at 3:00 PM, Conscious User wrote: > Em 03-05-2012 13:46, Ryan Gauger escre

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Benjamin Tegge
Am 04.05.2012 00:55 schrieb "Conscious User" : > > You have been told more than once that part of the problem is > the burden on developers, yet you never addressed that. > > If you insist on ignoring this argument, you give the impression > that you don't care how burdened the developers are, whic

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Conscious User
Em 03-05-2012 13:46, Ryan Gauger escreveu: No, I think the vast majority of users upgrade every release, not just Long-Term Support releases. I would rather have a simple option in CCSM than have to get special packages from the web, then from there unpack them... Again, I think an option would

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread shane lee
If a large amount of user want something like dodge back, is it not the case that using third party PPA's, hacks and patches could result in a much more unstable system than if dodge was still there? I think PPA's are a good idea for those who want a newer version of a particular app but actually

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Ryan Gauger
On 05/03/2012 09:38 AM, Benjamin Tegge wrote: That depends on what you mean by not respecting the needs of longtime users. The vast majority is supposed to be upgrading from 10.04 to 12.04, they never had that feature. You probably mean advanced users that have seen Unity evolve and that have

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Daniel Hollocher
On Thu, May 3, 2012 at 10:11 AM, Benjamin Tegge wrote: > Please consider this code path to be community supported as of now. There is > an answered question on askubuntu.com that leads to a posting in the Ubuntu > forums which even links to a PPA for easy installation. I currently don't > have tha

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Benjamin Tegge
That depends on what you mean by not respecting the needs of longtime users. The vast majority is supposed to be upgrading from 10.04 to 12.04, they never had that feature. You probably mean advanced users that have seen Unity evolve and that have their own opinions about UI and UX design. Those ar

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Benjamin Tegge
Please consider this code path to be community supported as of now. There is an answered question on askubuntu.com that leads to a posting in the Ubuntu forums which even links to a PPA for easy installation. I currently don't have that link at hand, because I'm at work. I think OMG! Ubuntu! or Web

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread Marco Biscaro
Em 03-05-2012 02:49, Ian Santopietro escreveu: Because of the burden of maintaining the code that enables that. There are a bunch of components that do that, and it's better to focus developer time into projects that affect the vast majority of users. Who is "the vast majority of users"? New user

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread shane lee
I find setting to autohide is terrible with a touchpad and getting to show is unpredictable. So I am left with the launcher always showing. Not so good when working on a small netbook screen, especially on 2D where I can't even resize the launcher. On 2 May 2012 22:33, Ian Santopietro wrote: > "

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-03 Thread shane lee
But the much simpler option of hide on maximize has also been rejected without any realistic reason. Mark said it would still cause confusion but not when it is an option that has to be chosen by a user. On 3 May 2012 06:49, Ian Santopietro wrote: > Because of the burden of maintaining the code

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ian Santopietro
Because of the burden of maintaining the code that enables that. There are a bunch of components that do that, and it's better to focus developer time into projects that affect the vast majority of users. On Wed, May 2, 2012 at 7:06 PM, Ryan Gauger wrote: > I have tried auto-hide, didn't work for

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ryan Gauger
I have tried auto-hide, didn't work for me. IMHO, we should implement this as an OPTION in CCSM. Why remove it entirely instead of having it as an option? In Christ, Ryan Sent from my iPod On May 2, 2012, at 4:33 PM, Ian Santopietro wrote: > "The World" did not love the idea of re-implementin

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Alan Bell
On 02/05/12 18:18, Ryan Gauger wrote: Why is the final conclusion no? Why do people on this team hate the idea of adding the feature back in while the world (public) loves the idea of re-implementing this feature? I keep bringing this up because it continues to be dropped, while the public trie

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ian Santopietro
"The World" did not love the idea of re-implementing this feature, and most people on this team were against dropping it. The reasoning is that End-user tested showed it was confusing and didn't inspire confidence. You can't make claims like "Most Ubuntu users want this back..." without showing ev

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ryan Gauger
There were good designs in Oneiric. There would be in Precise if this option was re-implemented. Again, most Ubuntu users want this back. There is really no reason why we couldn't at least make dodge an option, but maybe not by default in CCSM. Just saying. In Christ, Ryan Sent from my iPod O

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ian Santopietro
This issue has been discussed in great length before, and in short, the burden on Unity Developers is not superficial. The option is also confusing, and there are no good designs for enabling this option presented. It's not coming back. On Wed, May 2, 2012 at 2:22 AM, Michele Giacomoli wrote: > +

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Ryan Gauger
Why is the final conclusion no? Why do people on this team hate the idea of adding the feature back in while the world (public) loves the idea of re-implementing this feature? I keep bringing this up because it continues to be dropped, while the public tries to say "don't ignore it! We want this

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Daniel Hollocher
It seemed to me that this has already been discussed a lot, with the finally conclusion being no. but maybe just certain elements of autododge, and with improvements. And at this time, no one has stepped forward with interest in making this direction happen. Take care, Dan On Wed, May 2, 201

Re: [Unity-design] Add Dodge Feature Back to Unity

2012-05-02 Thread Michele Giacomoli
+1 2012/5/2 Ryan Gauger > Hello, > > I have forgotten if I have brought this up before, so please forgive me if > I have. I think we should bring the Intellihide/dodge launcher feature > back. It only uses a few megabytes doesn't it? If so, it wouldn't hurt to > add it back in, would it? A lot o

[Unity-design] Add Dodge Feature Back to Unity

2012-05-01 Thread Ryan Gauger
Hello, I have forgotten if I have brought this up before, so please forgive me if I have. I think we should bring the Intellihide/dodge launcher feature back. It only uses a few megabytes doesn't it? If so, it wouldn't hurt to add it back in, would it? A lot of Ubuntu users want it back. Just m