I do understand the reasoning for dodge removal but shouldn't the usability tests have suggested the problems in the first place? Obviously, removing a feature that has been default for a full release is going to have much more impact than a feature that is wanted but has never been included or is against design principles?
I have been very much in support of dodge on these mailing lists mainly for that reason, that it is a default feature that users (maybe some of them were new with that release) have become used to. I also warned to expect more backlash once 12.04 was actually released with the feature missing. For my part, I loved dodge and did get used to it but I also got used to not using it just as quickly once it was removed from 12.04 testing. I can only suggest other people either adapt and do things slightly differently, use other means (patches, PPA's and howto's easily available) or move on to another distro or desktop environment. I don't believe any amount of pressure is going to bring dodge back in any shape or form so it is probably best to accept it. There will never be a feature that suits all people, just as not all choices of default apps suit everyone. On 4 May 2012 13:48, Evan Huus <eapa...@gmail.com> wrote: > On Fri, May 4, 2012 at 8:38 AM, Marco Biscaro > <marcobiscaro2...@gmail.com>wrote: > >> 2012/5/4 Evan Huus <eapa...@gmail.com> >> >>> >>> When designing a large, widely-used project like Unity you have to be >>> brutally strict about what is allowed in terms of features and options, or >>> else the project begins to bloat under the weight of hundreds of these >>> 'little' features and options. It starts being slow, buggy, and painful to >>> use. >>> >>> >> So, does it means that unity tends to be less customizable and to have >> less features to be less "slow, buggy and painful to use"? >> > > It means that Unity tries to only add features and options where the > benefit of those features outweighs the rather large cost of supporting > them. It's not against features in general, it just sets a very high bar > for how useful those features have to be in order to be accepted. > > The dodge feature doesn't meet this requirement, since 90% of its use > cases are covered by auto-hide and the benefit provided by the other 10% is > minor. Additionally, usability testing showed it was not easily grasped by > new users. > > Evan > > -- > Mailing list: https://launchpad.net/~unity-design > Post to : unity-design@lists.launchpad.net > Unsubscribe : https://launchpad.net/~unity-design > More help : https://help.launchpad.net/ListHelp > >
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