2012/5/4 Evan Huus <eapa...@gmail.com>

>
> When designing a large, widely-used project like Unity you have to be
> brutally strict about what is allowed in terms of features and options, or
> else the project begins to bloat under the weight of hundreds of these
> 'little' features and options. It starts being slow, buggy, and painful to
> use.
>
>
So, does it means that unity tends to be less customizable and to have less
features to be less "slow, buggy and painful to use"?
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