2012/5/4 Evan Huus <eapa...@gmail.com>
> > When designing a large, widely-used project like Unity you have to be > brutally strict about what is allowed in terms of features and options, or > else the project begins to bloat under the weight of hundreds of these > 'little' features and options. It starts being slow, buggy, and painful to > use. > > So, does it means that unity tends to be less customizable and to have less features to be less "slow, buggy and painful to use"?
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