On Fri, May 14, 2010 at 6:53 PM, I.E.G. wrote:
> Sorry for the rambling , non technical dissertation but I felt we the
> users(if I dare speak for more than myself) needed to be heard .
For a long time I have felt that there is an artificial disconnect
between "users" and "developers". Since whe
On Fri, May 14, 2010 at 3:53 PM, I.E.G. wrote:
> …
> Gentlemen and Ladies I have not had any success in total or in part with
> PulseAudio . I have had a single trip to youtube for instance inactivate all
> audio on my system(s) . I have had VLC not only fail to produce any audio
> but seg_fault .
Great can you please provide a detailed bug report that points to this
actually being Pulseaudio then it can be resolved.
Thank you
On Fri, 2010-05-14 at 15:53 -0700, I.E.G. wrote:
> By introduction I'm a hack of a user and not all that aware of the ins
> and outs of posting to this list let alo
On Thu, May 13, 2010 at 1:16 PM, Darren Albers wrote:
> For what it is worth add me to the list of people happy with
> PulseAudio. In my opinion we are better off fixing the remaining
> issues than ripping it out and replacing it with something else.
And on that note, I have performed a trivial
For what it is worth add me to the list of people happy with
PulseAudio. In my opinion we are better off fixing the remaining
issues than ripping it out and replacing it with something else.
It feels like this is a case of the few having issues and the
resulting noise distracting from a real su
On Wed, May 12, 2010 at 3:38 AM, Luke Yelavich wrote:
> On Wed, May 12, 2010 at 06:06:10AM CEST, Shentino wrote:
>> Also, I question the wisdom of having audio specific bluetooth support.
>>
>> My hunches tell me that a proper bluetooth support layer would be better.
>
> What do you mean by proper
On Wed, May 12, 2010 at 06:06:10AM CEST, Shentino wrote:
> Also, I question the wisdom of having audio specific bluetooth support.
>
> My hunches tell me that a proper bluetooth support layer would be better.
What do you mean by proper bluetooth support layer? We already have that, and
it does a
Also, I question the wisdom of having audio specific bluetooth support.
My hunches tell me that a proper bluetooth support layer would be better.
2010/5/11 Shentino
> I would just like to throw my two cents in and express my own disapproval
> of PulseAudio.
>
> It's clunky and hard to configure
I would just like to throw my two cents in and express my own disapproval of
PulseAudio.
It's clunky and hard to configure, and personally I think it rather tries to
do too much at once, and by so doing is latent.
I would not miss it if it were removed from Ubuntu in favor of something
more simpl
On Fri, May 7, 2010 at 9:21 PM, Chris Jones wrote:
>
> >>Date: Thu, 6 May 2010 20:17:04 -0400
> >>From: Daniel Chen
> >>
> >>(Grr, Android mail clients)
> >>
> >>Have you filed a bug report against the alsa-driver source (or alsa-base
> >>binary) package?
> >>
>
> Why on earth would I file a bug
>>Date: Thu, 6 May 2010 20:17:04 -0400
>>From: Daniel Chen
>>
>>(Grr, Android mail clients)
>>
>>Have you filed a bug report against the alsa-driver source (or alsa-base
>>binary) package?
>>
Why on earth would I file a bug for alsa-driver when alsa is the driver that
is working. Pulse is what I'
>
> My experiences are from Karmic not Hardy. It is pathetic that these
> problems were still there after a year and a half. The fact that the
> OpenSonic FAQs have removing PulseAudio as a recommandation (though
> there is an involved workaround involving editing text files if you
> want to keep P
(Grr, Android mail clients)
Have you filed a bug report against the alsa-driver source (or alsa-base
binary) package?
On May 6, 2010 8:11 PM, "Chris Jones" wrote:
Since upgrading to Lucid, I can no longer use Pulse audio with VLC as it
skips beyond use. I have to configure VLC to putput to ALSA
On May 6, 2010 8:11 PM, "Chris Jones" wrote:
Since upgrading to Lucid, I can no longer use Pulse audio with VLC as it
skips beyond use. I have to configure VLC to putput to ALSA as an
alternative which works perfectly.
Up until Lucid's release, I've had no real big issues with Pulseaudio.
--
Since upgrading to Lucid, I can no longer use Pulse audio with VLC as it
skips beyond use. I have to configure VLC to putput to ALSA as an
alternative which works perfectly.
Up until Lucid's release, I've had no real big issues with Pulseaudio.
--
Chris Jones
Photographic Imaging Professional a
On Thu, 2010-05-06 at 22:05 +0200, Mario Vukelic wrote:
> I did question whether Skype will work on your distro,
I did *not* question ..
Sorry.
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On Thu, 2010-05-06 at 02:27 -0400, Ryan Oram wrote:
> Skype will work on infinityOS and on any audio system that I propose
> Ubuntu should adopt. Skype works fully on the pure ALSA system
> employed currently by infinityOS as I use it personally.
I did question whether Skype will work on your dist
On Thu, May 6, 2010 at 1:19 AM, Ryan Oram wrote:
> Until the implementation of OSS4 is ready and tested, infinityOS will
> continue to use pure ALSA.
How will you determine that "the implementation of OSS4 is ready and tested?"
Best,
-Dan
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On Thu, 6 May 2010 00:58:36 -0400, Ryan Oram wrote:
>
> I apologize if I was frank, but problem with PulseAudio is that it
> does not always work with existing code.
>
Yes, this is true. But again, the problem is with the existing code, not
PulseAudio. If we are going to simply give up whenever
>On Thu, 2010-05-06 at 05:54 +, Mario Vukelic wrote:
>Many companies are switching their internal phone systems to VoIP. The
>company I work for (15,000 seats, half of the users mobile with laptops)
>just finished this transition, and the next step will be a migration to
>PC-based phones for th
On Thu, May 6, 2010 at 1:08 AM, Daniel Chen wrote:
> Such is the pain of new code. We face this continually in ALSA and
> PulseAudio alike, and I don't see how any new framework can be devoid
> of such pain.
Until the implementation of OSS4 is ready and tested, infinityOS will
continue to use pur
On Thu, May 6, 2010 at 12:58 AM, Ryan Oram wrote:
> I apologize if I was frank, but problem with PulseAudio is that it
> does not always work with existing code.
Such is the pain of new code. We face this continually in ALSA and
PulseAudio alike, and I don't see how any new framework can be devoi
On Thu, May 6, 2010 at 12:46 AM, Daniel Chen wrote:
> On Wed, May 5, 2010 at 7:13 PM, Ryan Oram wrote:
>> It is 2 years old, but the facts in the article above are still
>> completely true. PulseAudio has made essentially zero progress in the
>> last 2 years, which is why it should be abandoned.
On Wed, 2010-05-05 at 20:49 -0400, Ryan Oram wrote:
> How many users actually use Bluetooth headsets with their computers or
> mute their browsers?
>
> I feel that being able to play games without having to edit text files
> or install alternate packages is much important to the average user
> the
On Wed, May 5, 2010 at 7:13 PM, Ryan Oram wrote:
> It is 2 years old, but the facts in the article above are still
> completely true. PulseAudio has made essentially zero progress in the
> last 2 years, which is why it should be abandoned.
I feel I am at least somewhat qualified to speak on this
I want my distribution to work out of the box with existing code.
PulseAudio does not, so it will not be included. It is
Ubuntu/Canonical's choice which path they wish to take.
This is not the first difference between infinityOS and Ubuntu.
infinityOS uses a hybrid of Gnome and Xfce.
I will keep
I am seriously considering implementing OSS4 as an alternative to
PulseAudio/ALSA in the next major version of infinityOS. I would like
it if users of Ubuntu could have the same benefits in terms of
functionality, but at the very least my users will have (and do have)
a sound system that works out
On Wed, 5 May 2010 21:52:25 -0400, Ryan Oram wrote:
> Emulators are a subset of games. They use the same libraries and
> frameworks. If they do not work, games will not likely not work.
>
If they do not work, it is more likely that the game is broken in its
usage of the underlying hardware than P
> On Thu, 2010-05-06 at 01:34 +0100,
> ubuntu-devel-discuss-request at lists.ubuntu.com wrote:
> Pulseaudio has become considerably better since Ubuntu 8.04. Most
> people's first exposure to Pulseaudio was in 8.04 and it was not a
> pleasant experience.
My experiences are from Karmic not Hardy. I
On Thu, 2010-05-06 at 01:34 +0100,
ubuntu-devel-discuss-requ...@lists.ubuntu.com wrote:
> A great overview of the problems with PulseAudio:
> http://www.webcitation.org/5kcZfOb4l
>
> It is 2 years old, but the facts in the article above are still
> completely true. PulseAudio has made essentially
Emulators are a subset of games. They use the same libraries and
frameworks. If they do not work, games will not likely not work.
Besides, do I have to configure my sound system to play a game on
Windows or Mac OS X? No.
Why should I have to on Linux?
Ryan
On Wed, May 5, 2010 at 9:44 PM, Dmitri
On 6 May 2010 02:31, Ryan Oram wrote:
> On Wed, May 5, 2010 at 9:13 PM, Dmitrijs Ledkovs
> wrote:
>> Generalisation. I know plenty of people who play games and do not
>> know how to edit *plain* text files.
>
> In order to get most emulators (which at this point sadly are what
what is an emu
On Wed, May 5, 2010 at 9:13 PM, Dmitrijs Ledkovs
wrote:
> Generalisation. I know plenty of people who play games and do not
> know how to edit *plain* text files.
In order to get most emulators (which at this point sadly are what
people are going to be using to play games) and native games to
On 6 May 2010 01:49, Ryan Oram wrote:
> How many users actually use Bluetooth headsets with their computers or
> mute their browsers?
>
This one time in bandcamp when you fool around with a cool cellphone accessories
> I feel that being able to play games without having to edit text files
> or i
How many users actually use Bluetooth headsets with their computers or
mute their browsers?
I feel that being able to play games without having to edit text files
or install alternate packages is much important to the average user
then the above features.
Chances are people who want to use Blueto
On Wed, May 5, 2010 at 4:13 PM, Ryan Oram wrote:
> A great overview of the problems with PulseAudio:
> http://www.webcitation.org/5kcZfOb4l
>
> It is 2 years old, but the facts in the article above are still
> completely true. PulseAudio has made essentially zero progress in the
> last 2 years, wh
Hm, i brought this up last year:
https://lists.ubuntu.com/archives/ubuntu-devel-discuss/2009-June/008813.html
After reading this post on Insane Coding<
> http://insanecoding.blogspot.com/2009/06/state-of-sound-in-linux-not-so-sorry.html>(via
> Slashdot<
> http://linux.slashdot.org/story/09/06/19/1
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