> On Thu, 2010-05-06 at 01:34 +0100,
> ubuntu-devel-discuss-request at lists.ubuntu.com wrote:
> Pulseaudio has become considerably better since Ubuntu 8.04. Most
> people's first exposure to Pulseaudio was in 8.04 and it was not a
> pleasant experience.

My experiences are from Karmic not Hardy. It is pathetic that these
problems were still there after a year and a half. The fact that the
OpenSonic FAQs have removing PulseAudio as a recommandation (though
there is an involved workaround involving editing text files if you
want to keep PulseAudio) suggests that this is a wide-spread problem.
It is likely faced mostly by new users, the very people who won't
speak up, as most Linux developers and long time users have likely
given up on running games (including emulators) on Linux. I know this
is the case with several users I have spoken too. They have accepted
that it just does not work, and that is sad.

I would be happy if these issues were solved in Lucid, as I have not
given Lucid extensive testing, but this is highly unlikely as these
problem seem to stem from design. Games need lower-level access to the
sound hardware then PulseAudio ever can provide. This is the case with
many apps as PulseAudio only support 70% of ALSA functions and
routines by design. The library that was supposed implement the other
30%, Libsydney, never became more than vapourware.

Games are one of the core applications used by your average user. If
Ubuntu and furthermore Linux is ever adopted by the masses, games
would have to work out of the box as on Windows and Mac OS X. No
configuration should be necessary. Games should just work and
currently they do not on distributions with PulseAudio.

-- 
Ubuntu-devel-discuss mailing list
Ubuntu-devel-discuss@lists.ubuntu.com
Modify settings or unsubscribe at: 
https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss

Reply via email to