> On Thu, 2010-05-06 at 01:34 +0100, > ubuntu-devel-discuss-request at lists.ubuntu.com wrote: > Pulseaudio has become considerably better since Ubuntu 8.04. Most > people's first exposure to Pulseaudio was in 8.04 and it was not a > pleasant experience.
My experiences are from Karmic not Hardy. It is pathetic that these problems were still there after a year and a half. The fact that the OpenSonic FAQs have removing PulseAudio as a recommandation (though there is an involved workaround involving editing text files if you want to keep PulseAudio) suggests that this is a wide-spread problem. It is likely faced mostly by new users, the very people who won't speak up, as most Linux developers and long time users have likely given up on running games (including emulators) on Linux. I know this is the case with several users I have spoken too. They have accepted that it just does not work, and that is sad. I would be happy if these issues were solved in Lucid, as I have not given Lucid extensive testing, but this is highly unlikely as these problem seem to stem from design. Games need lower-level access to the sound hardware then PulseAudio ever can provide. This is the case with many apps as PulseAudio only support 70% of ALSA functions and routines by design. The library that was supposed implement the other 30%, Libsydney, never became more than vapourware. Games are one of the core applications used by your average user. If Ubuntu and furthermore Linux is ever adopted by the masses, games would have to work out of the box as on Windows and Mac OS X. No configuration should be necessary. Games should just work and currently they do not on distributions with PulseAudio. -- Ubuntu-devel-discuss mailing list Ubuntu-devel-discuss@lists.ubuntu.com Modify settings or unsubscribe at: https://lists.ubuntu.com/mailman/listinfo/ubuntu-devel-discuss