My clients all got "irregular response from the server" at the first move of
the game, and it won't let them reconnect. Says they are already logged on.
SO maybe there is still some problem.
David
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On
Seems to be working now. I restarted the low level Many Faces, and added a
strong Many Faces.
Looks like the reference gnugo is still missing though.
David
> -Original Message-
> From: [EMAIL PROTECTED] [mailto:computer-go-
> [EMAIL PROTECTED] On Behalf Of Seth Pellegrino
> Sent: Tuesda
Yes, the 19x19 server is down.
It's up and running now.
Olivier
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Yes, the 19x19 server is down.
The file system of the virtual machine is down,
nothing works until the machine is rebooted, and I can't
reboot it myself (I'm not admin of the machine).
I've sent plenty of emails to the admins for requesting a reboot.
Best regards,
Olivier
It seems to be down f
Le mardi 22 janvier 2008, Olivier Teytaud a écrit :
>
> >Have you selected the room with bot's name as a member?
> >
> >
> >
> Yes. Seemingly only public rooms are possible for bots.
> I'm interested in if someone has a solution for private rooms.
>
I know that Aloril is running one mogobot clo
Have you selected the room with bot's name as a member?
Yes. Seemingly only public rooms are possible for bots.
I'm interested in if someone has a solution for private rooms.
Olivier
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http:
Have you selected the room with bot's name as a member?
-Hideki
Olivier Teytaud: <[EMAIL PROTECTED]>:
>> The crosstables are back, but the sgf archives ar not.
>
>Sorry, many troubles since the maintenance of the website... i'm
>on that.
>___
>computer-
The crosstables are back, but the sgf archives ar not.
Sorry, many troubles since the maintenance of the website... i'm
on that.
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Olivier Teytaud wrote:
> the 19x19 CGOS ranking page is back (but might be still unstable)
> and Leela seemingly performs quite well.
> The crosstables will come back soon also.
The crosstables are back, but the sgf archives ar not.
I get:
"Forbidden
You don't have permission to access /~tey
I'd love to CGOS use something like sourceforge for tracking feature
requests, bugs, and even source code.
On 11/1/07, Olivier Teytaud <[EMAIL PROTECTED]> wrote:
>
> I have re-launched the cgos 19x19 web-updater for
> http://www.lri.fr/~teytaud/cgosStandings.html.
>
> I suggest that bug-reports an
Don Dailey wrote:
> There is no simple way to fake it with combinations of pass
> moves with programs cooperating. Probably most programs
> won't pass on the first 20 moves or so, but we can't count on
> that behavior because it's incorrect. You should always pass
> immediately if it wins the gam
2007/10/30, Christoph Birk <[EMAIL PROTECTED]>:
> On Mon, 29 Oct 2007, Christoph Birk wrote:
> >> Of course it seems silly to have 2 of these programs play each other -
> >> which could easily happen. The game might start like this:
> >>
> >> pass
> >> pass
> >> pass
> >> etc.
> >
> > And
On Mon, 29 Oct 2007, Don Dailey wrote:
My only arugment is that it would look silly - but it would be correct.
But I guess passing on the first few moves will always look silly.
That's actually the way Ing-rules work. White passes the first N moves.
There is one side effect that we have to kee
My only arugment is that it would look silly - but it would be correct.
But I guess passing on the first few moves will always look silly.
- Don
Christoph Birk wrote:
> On Mon, 29 Oct 2007, Christoph Birk wrote:
>>> Of course it seems silly to have 2 of these programs play each other -
>>> whic
> Of course it seems silly to have 2 of these programs play each other -
>> which could easily happen. The game might start like this:
>>
>> pass
>> pass
>> pass
>> etc.
>
> I think it is very unlikely for any program to pass in the early
> game (my would not :-)
> And if, there is no har
On Mon, 29 Oct 2007, Christoph Birk wrote:
Of course it seems silly to have 2 of these programs play each other -
which could easily happen. The game might start like this:
pass
pass
pass
etc.
And if, there is no harm done, as at some point the 'self-handicapped'
program will start t
On Mon, 29 Oct 2007, Don Dailey wrote:
So the suggestion is to throw out games that end in less that 20 moves?
No, just have the server not stop games before move-20.
Of course it seems silly to have 2 of these programs play each other -
which could easily happen. The game might start like
So the suggestion is to throw out games that end in less that 20 moves?
Or simply to not rate them? Or is it to not consider 2 passes a draw
unless 20 moves have been played?
Of course it seems silly to have 2 of these programs play each other -
which could easily happen. The game might sta
On Mon, 29 Oct 2007, Don Dailey wrote:
The whole idea is to not have to change the server. If I'm going to
change the server I might as well do handicap the right way.
But this is a trivial change compared to dealing with an
ad hoc ELO/handicap conversion.
Christoph
__
The whole idea is to not have to change the server. If I'm going to
change the server I might as well do handicap the right way.
I remember us talking about this before - we went back and forth on how
to implement handicap with chinese scoring and CGOS but I don't remember
what conclusion I c
ah, well, okay then. :)
s.
- Original Message
From: Christoph Birk <[EMAIL PROTECTED]>
To: computer-go
Sent: Monday, October 29, 2007 6:24:41 PM
Subject: Re: [computer-go] 19x19 CGOS
On Mon, 29 Oct 2007, steve uurtamo wrote:
> or to simply not include the results of s
On Mon, 29 Oct 2007, steve uurtamo wrote:
or to simply not include the results of such games,
so as not to break the protocol for machines that
wanted to have such games take place.
What would break?
Server -> clientB: genmove
clientB -> Server:PASS
server -> clientW: play PASS
se
mputer-go] 19x19 CGOS
On Mon, 29 Oct 2007, steve uurtamo wrote:
> there's not really much sense in a game 'won' in the first 10 moves.
> i.e. i mean that it doesn't have much intrinsic meaning. i think
> it's fair to throw away game results that have this feature t
One way to handle handicaps without a server change which could be
easily implemented with the client is to to simply make the first N
moves random - but it would not resemble a traditional handicap system
in any way. Plus the first N moves might end up being pretty good
moves so it would be a
On Mon, 29 Oct 2007, steve uurtamo wrote:
there's not really much sense in a game 'won' in the first 10 moves.
i.e. i mean that it doesn't have much intrinsic meaning. i think
it's fair to throw away game results that have this feature to them,
then only cooperating programs will have their resu
.
- Original Message
From: Don Dailey <[EMAIL PROTECTED]>
To: computer-go
Sent: Monday, October 29, 2007 5:23:46 PM
Subject: Re: [computer-go] 19x19 CGOS
One way to handle handicaps without a server change which could be
easily implemented with the client is to to simply make th
Subject: Re: [computer-go] 19x19 CGOS
On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote:
On Mon, 29 Oct 2007, Jacques Basaldúa wrote:
> This can also be done by the programmers. E.g. If CrazyStone is too strong,
> Rèmi can introduce a CrazyStoneH3 which passes 3 times
> at the
On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote:
>
> On Mon, 29 Oct 2007, Jacques Basaldúa wrote:
> > This can also be done by the programmers. E.g. If CrazyStone is too
> strong,
> > Rèmi can introduce a CrazyStoneH3 which passes 3 times
> > at the beginning. But not at the first move, to av
On 10/29/07, Christoph Birk <[EMAIL PROTECTED]> wrote:
> On Mon, 29 Oct 2007, Jacques Basaldúa wrote:
> > This can also be done by the programmers. E.g. If CrazyStone is too strong,
> > Rèmi can introduce a CrazyStoneH3 which passes 3 times
> > at the beginning. But not at the first move, to avoid
It would be easy to change the cgos3.tcl script to enable self-handicap
in this way. I would make this
change if crazy-stone or mogo would agree to put up a copy.
- Don
Christoph Birk wrote:
> On Mon, 29 Oct 2007, Jacques Basaldúa wrote:
>> This can also be done by the programmers. E.g. If
On Mon, 29 Oct 2007, Jacques Basaldúa wrote:
This can also be done by the programmers. E.g. If CrazyStone is too strong,
Rèmi can introduce a CrazyStoneH3 which passes 3 times
at the beginning. But not at the first move, to avoid smart tricks.
If CrazyStoneH3 is given white and plays: 2. whatev
Don Dailey wrote:
Of course that's better, but I'm talking about a quick and
dirty solution. I may never implement handicap games since it's
tricky with ELO ratings.
This can also be done by the programmers. E.g. If CrazyStone is
too strong, Rèmi can introduce a CrazyStoneH3 which passes 3
I think I would handle this by assuming 100 ELO is 1 stone handicap.
The data on CGOS would eventually tell me if this should be adjusted.
Or I would probably just make it self adjusting.
- Don
David Doshay wrote:
> I agree that a lengthy discussion right now is probably not needed,
> but I
This sounds very good to me.
Cheers,
David
On 28, Oct 2007, at 2:05 PM, Don Dailey wrote:
The plan is that I will
combine fast and slow games into one server.When a slow round is
complete, there will be a delay while the current fast round is
being
completed.In this way a program
I agree that a lengthy discussion right now is probably not needed,
but I want to toss in a thought:
Every now and again, perhaps every 3 months, turn off ELO rating
and instead start using a variant of the "3 games in a row" method
for a fixed period of time, perhaps 2 weeks.
Many players at cl
On Oct 28, 2007, at 2:37 PM, Don Dailey wrote
Jason House wrote:
gtp has specific support for handicap games. If we do handicap, I'd
prefer to see the server use those specialized commands.
Of course that's better, but I'm talking about a quick and dirty
solution. I may never implement ha
On 28, Oct 2007, at 7:59 AM, Edward de Grijs wrote:
> Subject: RE: [computer-go] 19x19 CGOS
> From: [EMAIL PROTECTED]
>
> On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote:
> > Hi all,
> > For CGOS 19x19 I prefer a short time control (10min/game) because:
&g
Hi Don,
Sounds like a good idea.
- Dave Hillis
-Original Message-
From: Don Dailey <[EMAIL PROTECTED]>
To: computer-go
Sent: Sun, 28 Oct 2007 5:05 pm
Subject: Re: [computer-go] 19x19 CGOS
Hi Dave,
Two servers is easy, but 1 server is better.The plan is that I will
combin
On Sun, 2007-10-28 at 17:33 -0400, Don Dailey wrote:
> A lot of times there will be an odd number of players, in which case a
> random slow player will sit out (but would get to play fast games.)
The odd number thing won't help two dual speed bots play each other at
fast settings. Of course, ne
Jason House wrote:
> gtp has specific support for handicap games. If we do handicap, I'd
> prefer to see the server use those specialized commands.
>
Of course that's better, but I'm talking about a quick and dirty
solution. I may never implement handicap games since it's tricky with
ELO
A lot of times there will be an odd number of players, in which case a
random slow player will sit out (but would get to play fast games.)
- Don
Jason House wrote:
> On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote:
>
>> Hi Dave,
>>
>> Two servers is easy, but 1 server is better.The
Oops, I forgot to tell it to randomize. I'll restart it with random turned
on.
David
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Rémi Coulom
> Sent: Sunday, October 28, 2007 1:39 PM
> To: computer-go
> Subject: Re: [
gtp has specific support for handicap games. If we do handicap, I'd
prefer to see the server use those specialized commands.
On Sun, 2007-10-28 at 17:21 -0400, Don Dailey wrote:
> What if one program agreed to moving at a1 on the first move? Would
> this simulate a handicap pretty well?
>
> Yo
On Sun, 2007-10-28 at 17:05 -0400, Don Dailey wrote:
> Hi Dave,
>
> Two servers is easy, but 1 server is better.The plan is that I will
> combine fast and slow games into one server.When a slow round is
> complete, there will be a delay while the current fast round is being
> completed
What if one program agreed to moving at a1 on the first move? Would
this simulate a handicap pretty well?
You could get up to 4 (or is it 5) by agreeing to move to various corner
intersections.
Is it better to pass than move A1 on the first move?
I suggest it might be interesting if the really
David Fotland wrote:
> It's hard to believe crazy stone is 7 stones stronger than mfgo. I'd
> like to see some handicap games to show this. 100 ELO might have some
> relation 1 handicap stone at low ratings, but at higher strengths, 1
> stone handicap must be a smaller ELO difference.
>
> Dav
PROTECTED]>
> To: computer-go
> Sent: Sun, 28 Oct 2007 2:16 pm
> Subject: Re: [computer-go] 19x19 CGOS
>
> Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer)
> time controls: a hearty AMEN!
>
> The goal here is to improve the quality of play - not
I'm always going to tend to favor longer time controls. I don't think
anyone here can reasonably argue that the quality of the games goes up
with faster time controls - it's just the opposite.And given a
choice between lower and higher quality games, I would tend to favor
higher quality game
Edward de Grijs wrote:
The CrazyStone row has dissapeared because not enough
games were played, so there will be a larger standard
deviation around those values (I expect a 1 sigma value of
about 50 elo. It would be interesting to incluse those
numbers on every row (Don?))
Uncertainty about the
al Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edward de Grijs
Sent: Sunday, October 28, 2007 12:15 PM
To: computer-go
Subject: RE: [computer-go] 19x19 CGOS
If I combine some reactions so far I understand that
the main motivation to have 30min/game or longer time
contro
If I combine some reactions so far I understand that
the main motivation to have 30min/game or longer time
controls is that that is more comparable to the pace of
humans, and that is is more easy for some new
programs (not MC based)
I can imagine that some humans will argue that blitz ratings
illis
-Original Message-
From: terry mcintyre <[EMAIL PROTECTED]>
To: computer-go
Sent: Sun, 28 Oct 2007 2:16 pm
Subject: Re: [computer-go] 19x19 CGOS
Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time
controls: a hearty AMEN!
The goal here is to improv
I think a lot of the early CGOS ratings were (are?) very skewed. It
had two
anchors at a (arbitrary) fixed distance of 600 but of almost the same
strength
(win-rate 49-51%). It will take several days to overcome that.
Chrisotph
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On Oct 28, 2007, at 11:16 AM, terry mcintyre wrote:
Don's idea of packing in blitz games between the longer games makes
a lot of sense; it would enable a second track for those who want
results more quickly.
I too like that idea.
Christoph
___
co
Regarding Don Dailiey's rationale for CGOS and 30-minute (or longer) time
controls: a hearty AMEN!
The goal here is to improve the quality of play - not merely at blitz pace, but
at slower rate more comparable to the pace of humans.
Some older programs peak at 10 minutes for a 19x19 game; th
Don Dailey: <[EMAIL PROTECTED]>:
>
>> About fairness, as classical programs including GNU Go and ManyFaces
>> need about ten minutes for their best performace, why do you give
>> other (Monte Carlo) programs thirty minutes?
>>
>>
>What time control do they use in serious tournaments?Do yo
I'm working on MFGO 12 and I'd like 30 minutes so I can test against a
variety of programs at tournament time limits.
I don't need hundreds of games to tune, since my program is knowledge based.
I'm not just changing parameters and seeing what happens. I'm looking for
bad moves and adding knowled
I added a copy of Many Faces of Go running at level 1 (with almost no
search) to add some variety for the weak programs. This version looks at
the top 2 suggestions from the move generator, does a 1 ply search without
quiescence, does a full board evaluation for each, and picks the best one.
Late
I think I agree with Ed, but I also see and appreciate the arguments you
give as well. I also like to watch CGOS games to evaluate my bot, but 1
hour per game is somewhat past my attention span (for real go games
too).
In all likelihood, I'll probably stick to 9x9 for most of my stuff
(largest re
> About fairness, as classical programs including GNU Go and ManyFaces
> need about ten minutes for their best performace, why do you give
> other (Monte Carlo) programs thirty minutes?
>
>
What time control do they use in serious tournaments?Do you consider
them fair or unfair?
- Don
Hi all,
Jeff Nowakowski: <[EMAIL PROTECTED]>:
>On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote:
>>
>>
>> Hi all,
>>
>> For CGOS 19x19 I prefer a short time control (10min/game) because:
>>
>> 1) More quickly a more accurate rating can be established.
>
>I agree with Don. 10 minute
While I don't own a copy of Many Faces (and probably won't for a while),
what you suggest would be a big help to my use of it.
On Sun, 2007-10-28 at 09:27 -0700, David Fotland wrote:
> Would anyone be interested in a highly configurable version 11 with gtp
> interface?
>
> Version 11 has a set of
At 09:27 AM 10/28/2007, you wrote:
Would anyone be interested in a highly configurable version 11 with gtp
interface?
...
i'll buy one.
thanks
---
vice-chair http://ocjug.org/
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Would anyone be interested in a highly configurable version 11 with gtp
interface?
Version 11 has a set of parameters that control the searching that I can
easily read from a file.
/* LEVELS:1 2 3 4 5 6 7 8 9 10 */
int maxmoves[NUMLEVELS] = /* maximum number of moves to try on
Hi Edward,
I can give you the goals of CGOS since I wrote CGOS for my own reasons.
As a chess programmer I noticed that serious events and competitions
were a huge impetus to making programming improvements. A lot of
programmers told me the same thing, that despite the testing they did
on
On Sun, 2007-10-28 at 15:59 +0100, Edward de Grijs wrote:
>
> Hi, maybe so, but can you name some programs which cannot cope
> with 10 minutes thinking time for 19x19?
I'm working on my own program, and I don't want to be limited to 10
minutes for 19x19. I'll let others speak about their own pr
> Subject: RE: [computer-go] 19x19 CGOS> From: [EMAIL PROTECTED]> > On Sun,
> 2007-10-28 at 11:54 +0100, Edward de Grijs wrote:> > Hi all,> > For CGOS
> 19x19 I prefer a short time control (10min/game) because:> > 1) More quickly
> a more accurate rat
On Sun, 2007-10-28 at 11:54 +0100, Edward de Grijs wrote:
>
>
> Hi all,
>
> For CGOS 19x19 I prefer a short time control (10min/game) because:
>
> 1) More quickly a more accurate rating can be established.
I agree with Don. 10 minutes sudden death is brutally short for 19x19.
You are limit
here will not be a lot of "yellow" entries
on the page because of this.
- Don
>
> Edward.
>
>
> > Date: Fri, 26 Oct 2007 07:32:42 +0900
> > From: [EMAIL PROTECTED]
> > Subject: Re: [computer-go] 19x19 CGOS
> > To: computer-go@computer-go.org
> &
ed
> playing, it's name was not displayed on the cgos list
> anymore.
> What's is the cause of this?
>
> Edward.
>
>
> > Date: Fri, 26 Oct 2007 07:32:42 +0900
> > From: [EMAIL PROTECTED]
> > Subject: Re: [computer-go] 19x19 CGOS
> > To: co
.
> Date: Fri, 26 Oct 2007 07:32:42 +0900> From: [EMAIL PROTECTED]> Subject: Re:
> [computer-go] 19x19 CGOS> To: computer-go@computer-go.org> > I prefer shorter
> time control.> > The object I use cgos is to measure my program's performance
> against > o
ECTED] On Behalf Of
> Christoph Birk
> Sent: Saturday, October 27, 2007 4:50 PM
> To: computer-go
> Subject: Re: [computer-go] 19x19 CGOS
>
>
> On Oct 27, 2007, at 3:59 PM, David Fotland wrote:
>
> > Because gnugo has time control and when time is short it adjusts
&g
On Oct 27, 2007, at 3:59 PM, David Fotland wrote:
Because gnugo has time control and when time is short it adjusts
the level
down between moves. I think with th 30 minute control it is
staying at
level 10 the whole game.
But even now it is only using 3 minutes ... it was not short of time
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of
>> Christoph Birk
>> Sent: Saturday, October 27, 2007 3:51 PM
>> To: computer-go
>> Subject: Re: [computer-go] 19x19 CGOS
>>
>>
>> On Oc
soon :)
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Christoph Birk
> Sent: Saturday, October 27, 2007 3:51 PM
> To: computer-go
> Subject: Re: [computer-go] 19x19 CGOS
>
>
> On Oct 27, 2007, at 3:17 PM, David Fotland wr
On Oct 27, 2007, at 3:17 PM, David Fotland wrote:
NO, it's because gnugo got stronger with longer time limits.
Did it? I thought the anchor (gnugo-level-10) plays just that, at
level10. How would it get stronger?
When the time
limit got longer Many Faces started taking 1 minute instead of 5
[mailto:[EMAIL PROTECTED] On Behalf Of
> Christoph Birk
> Sent: Saturday, October 27, 2007 12:07 PM
> To: computer-go
> Subject: Re: [computer-go] 19x19 CGOS
>
>
> On Oct 27, 2007, at 9:53 AM, David Fotland wrote:
> > At 10 minute time limits Many Faces rated over 20
On Oct 27, 2007, at 9:53 AM, David Fotland wrote:
At 10 minute time limits Many Faces rated over 2000 and was top of
the list.
At 30 minutes it's 1650. Many Faces 11 was tuned for the machines
in the
1990s, and clearly it needs work for modern machines.
I don't understand that. The anchor
[EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Ray Tayek
> Sent: Saturday, October 27, 2007 11:05 AM
> To: computer-go
> Subject: RE: [computer-go] 19x19 CGOS
>
>
> At 09:53 AM 10/27/2007, you wrote:
> >At 10 minute time limits Many Faces rated over 2000 and was
At 09:53 AM 10/27/2007, you wrote:
At 10 minute time limits Many Faces rated over 2000 and was top of the list.
At 30 minutes it's 1650. Many Faces 11 was tuned for the machines in the
1990s, and clearly it needs work for modern machines.
i have a copy of 11. is there any way to crank it up ot
a 2nd mortgage.
Moore's law at this time encourages multicore in a big way.
Terry McIntyre <[EMAIL PROTECTED]>
- Original Message
From: David Fotland <[EMAIL PROTECTED]>
To: computer-go
Sent: Saturday, October 27, 2007 9:53:15 AM
Subject: RE: [computer-go] 19x19 CGOS
At
Friday, October 26, 2007 6:13 PM
>> To: [EMAIL PROTECTED]; 'computer-go'
>> Subject: RE: [computer-go] 19x19 CGOS
>>
>>
>> I puton Many Faces version 11, but it might not be playing at
>> fill strength. It ouwld be nice if I can click on a game to
MAIL PROTECTED] On Behalf Of
> David Fotland
> Sent: Friday, October 26, 2007 6:13 PM
> To: [EMAIL PROTECTED]; 'computer-go'
> Subject: RE: [computer-go] 19x19 CGOS
>
>
> I puton Many Faces version 11, but it might not be playing at
> fill strength. It ouwld be
Don Dailey wrote:
Who is running gnugo 10?You must using the right options. Here is
how I run it:
gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules
--positional-superko
You can skip "--score aftermath", it has no effect when "--mode gtp" is
used. (Without "--mode gtp
You should only set one program to a fixed rating.Unless you know
for sure that 1200 is what gnugo 0 will achieve, but it's not likely.
- Don
Olivier Teytaud wrote:
> The anchors are:
>
> /usr/games/gnugo --mode gtp --score aftermath --capture-all-dead
> --chinese-rules --level 0
>
> /usr/ga
If these two programs aren't 600 points apart and you anchor them that way
it will prevent the rating system from stabilizing.
You're right, I'll do that.
Olivier
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http://www.computer-go.org/mail
Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Olivier Teytaud
> Sent: Friday, October 26, 2007 11:37 PM
> To: computer-go
> Subject: Re: [computer-go] 19x19 CGOS
>
>
> The anchors are:
>
> /usr/games/gnugo --mode gt
The anchors are:
/usr/games/gnugo --mode gtp --score aftermath --capture-all-dead
--chinese-rules --level 0
/usr/games/gnugo --mode gtp --score aftermath --capture-all-dead
--chinese-rules --level 10
The numbers (1200 and 1800) are arbitrary; all suggestions welcome,
as for the command-line abo
19x19 server:
I have changed 10 minutes to 30 minutes per side.
I have modified the anchors (but the --positional-superko option
is seemingly not recognized; I'll correct that later).
Olivier
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h
Sorry for the trouble for downloading the SGF files
on the 19x19 server; it is seemingly ok now.
Olivier
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>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
>>> Sent: Friday, October 26, 2007 6:24 PM
>>> To: computer-go
>>> Cc: [EMAIL PROTECTED]
>>> Subject: Re: [computer-go] 19x19 CGOS
>>>
>>>
&g
>>> -Original Message-
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
>>> Sent: Friday, October 26, 2007 6:24 PM
>>> To: computer-go
>>> Cc: [EMAIL PROTECTED]
>>> Subject: Re: [
t remove dead stones, so the
>score is often wrong.
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
>> Sent: Friday, October 26, 2007 6:24 PM
>> To: computer-go
>> Cc: [EMAIL PROTECTED]
>>
> score is often wrong.
>
>
>> -Original Message-
>> From: [EMAIL PROTECTED]
>> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
>> Sent: Friday, October 26, 2007 6:24 PM
>> To: computer-go
>> Cc: [EMAIL PROTECTED]
>> Subject: Re: [computer
2007 6:24 PM
> > To: computer-go
> > Cc: [EMAIL PROTECTED]
> > Subject: Re: [computer-go] 19x19 CGOS
> >
> >
> > Olivier needs to put a .htaccess file in the SGF directory
> > that looks like this:
> >
> > -[ snip ]---
> > AddType applic
> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
> Sent: Friday, October 26, 2007 6:24 PM
> To: computer-go
> Cc: [EMAIL PROTECTED]
> Subject: Re: [computer-go] 19x19 CGOS
>
>
> Olivier needs to put a .htaccess file in the SGF directory
> that looks like this:
>
> --
t;>>>>> The viewer is a really nice way to look at games. A 3rd argument
>>>>>> will let you view a specific game number:
>>>>>>
>>>>>>cgosview.exe cgos.lri.fr 6919 777
>>>>>>(view
Alrighty figured it out
./cgosviewer cgos.lri.fr 6919
Sorry was going from various emails, but it works now :) yuppy
-Josh
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gos.lri.fr 6919 777
> >>>>(view game 777)
> >>>>
> >>>>
> >>>> - Don
> >>>>
> >>>>
> >>>>
> >>>> David Fotland wrote:
> >>>>
> >>>>
> &
got the viewer to work for me.
>>>>>
>>>>> I was too conservative with time control so Many Faces is only playing at
>>>>> level 8 (of 10), and finishing its games in 2 or 3 minutes. But it's
>>>>> winning them all, so I guess I should prefer s
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