Jason House wrote:
> gtp has specific support for handicap games.  If we do handicap, I'd
> prefer to see the server use those specialized commands.
>   
Of course that's better,   but I'm talking about a quick and dirty
solution.   I may never implement handicap games since it's tricky with
ELO ratings.

We talked about this at one time and it was a very complicated issue.  
Do we award compensation for handicap stones, etc.   Also there is an
issue of how to figure this into the ELO rating formula.

I don't  want to get into another round of discussing this right now.   
I might implement this in a later server version but probably not any
time soon.

- Don




> On Sun, 2007-10-28 at 17:21 -0400, Don Dailey wrote:
>   
>> What if one program agreed to moving at a1 on the first move?   Would
>> this simulate a handicap pretty well?
>>
>> You could get up to 4 (or is it 5) by agreeing to move to various corner
>> intersections.
>>
>> Is it better to pass than move A1 on the first move?
>>
>> I suggest it might be interesting if the really strong programs post
>> versions that do this. 
>>
>> - Don
>>
>>
>>
>>
>>
>> Don Dailey wrote:
>>     
>>> David Fotland wrote:
>>>   
>>>       
>>>> It's hard to believe crazy stone is 7 stones stronger than mfgo.  I'd
>>>> like to see some handicap games to show this.  100 ELO might have some
>>>> relation 1 handicap stone at low ratings, but at higher strengths, 1
>>>> stone handicap must be a smaller ELO difference.
>>>>  
>>>> David
>>>>
>>>>     
>>>>         
>>> This handicap can be simulated of course.   It's wouldn't be exactly the
>>> same as a real handicap game, but the program giving the handicap could
>>> agree to pass on the first N moves.     However, with CGOS scoring the
>>> weaker program could immediately pass and win the game!     Some of my
>>> programs would just automatically pass if it won the game on score.
>>>
>>> - Don
>>>
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>>>   
>>>       
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