Quoting David Fotland <[EMAIL PROTECTED]>:
7x7 is pretty much solved (by people, not exhaustive search), so it's a much
easier game than chess.
Correct komi is 9 points. http://senseis.xmp.net/?7x7BestPlay
Here are some random comments about 7x7 and Valkyria. I think the
complexity of
7x7 is
7x7 is pretty much solved (by people, not exhaustive search), so it's a much
easier game than chess.
Correct komi is 9 points. http://senseis.xmp.net/?7x7BestPlay
David
> -Original Message-
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
> Sent: Tuesday, O
Yes, it wouldn't be best for building a strong player unless the
program assumed a certain komi. But then it gives up if it cannot
achieve that komi.
Which reminds me - when you run test suites, you have this problem. I
have to doctor up problems so that the correct move gives a win and all
in
On Tue, 2006-10-10 at 10:17 +0200, [EMAIL PROTECTED] wrote:
> So indeed choosing the move with highest number of simulations seem a
> little
> better, whereas it is not statistically very significant (I could try
> with
> more games, but 800 is already quite a lot :-)).
Usually, a high scoring m
But then you have to change your code to favor average terrirory over win ratio.
On 10/10/06, Don Dailey <[EMAIL PROTECTED]> wrote:
A good way to structure 7x7 matches, is that you forget komi, and just
play 1 game as white and 1 games as black, adding up the territory in
both games.Then y
A good way to structure 7x7 matches, is that you forget komi, and just
play 1 game as white and 1 games as black, adding up the territory in
both games.Then you don't have to worry about which komi is correct.
- Don
On Tue, 2006-10-10 at 13:02 -0400, House, Jason J. wrote:
> I think Crazy S
I think Crazy Stone did very well on 7x7 with an opening book. If you
go down that road, I recommend that you consider using the attached
file to populate the database.
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Tuesday, Octob
[EMAIL PROTECTED] wrote:
Hello all,
I am wondering about Go in 7x7. I know that the game in this size has no real
interest in itself. However, I think that the level of computer go programs
is much higher in 7x7 than in 9x9, and it could be interesting to see until
where we can go in 7x7.
> > Results: (number of win/number of games with MoGo playing black, then
> > with MoGo playing white, then percentage over all the games).
> > * Choosing the move with the highest value: 338/425(b),352/425(w)
> > (81.2%/850) * Choosing the move with the highest (value-(standard
> > deviation)/sqrt
On 10/10/06, [EMAIL PROTECTED] <[EMAIL PROTECTED]> wrote:
Le Lundi 09 Octobre 2006 17:34, Don Dailey a écrit:
> I would like to know the results if you do some tests on this.
Hello,
here are the results comparing the methods of choosing the best move. I have
not yet tested the more complicated s
Hello all,
I am wondering about Go in 7x7. I know that the game in this size has no real
interest in itself. However, I think that the level of computer go programs
is much higher in 7x7 than in 9x9, and it could be interesting to see until
where we can go in 7x7.
There was a discussion on thi
Le Lundi 09 Octobre 2006 17:34, Don Dailey a écrit :
> I would like to know the results if you do some tests on this.
Hello,
here are the results comparing the methods of choosing the best move. I have
not yet tested the more complicated solution of giving more time if
necessary.
The benchmark:
2006/10/5, Richard J. Lorentz <[EMAIL PROTECTED]>:
What seems to happen is that twogtp
sends a quit command at the end of the game and I can't seem to find the
right response to this command. If I do nothing the program hangs. If I
terminate the program twogtp complains that my program died. Othe
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