Yes,  it wouldn't be best for building a strong player unless the
program assumed a certain komi.   But then it gives up if it cannot
achieve that komi.

Which reminds me - when you run test suites, you have this problem.  I
have to doctor up problems so that the correct move gives a win and all
incorrect choices lose.    Or you can specify KOMI for each individual
problem.

7x7 is more like Chess in the branching factor, but it's still a much
harder problem than Chess.   In the beginning, it's worse than most
chess positions.   

If anyone is interesting in trying 7x7 and has a linux machine
available,  perhaps a spare home computer with a resolvable inet address
and web server,  we can put up a version of CGOS for 7x7.   Just let me
know.


- Don




On Tue, 2006-10-10 at 13:28 -0400, Chris Fant wrote:
> But then you have to change your code to favor average terrirory over win 
> ratio.
> 
> 
> On 10/10/06, Don Dailey <[EMAIL PROTECTED]> wrote:
> > A good way to structure 7x7 matches,  is that you forget komi, and just
> > play 1 game as white and 1 games as black, adding up the territory in
> > both games.    Then you don't have to worry about which komi is correct.
> >
> > - Don
> >
> >
> > On Tue, 2006-10-10 at 13:02 -0400, House, Jason J. wrote:
> > > I think Crazy Stone did very well on 7x7 with an opening book.  If you
> > > go down that road, I recommend that you consider using the attached
> > > file to populate the database.
> > >
> > > -----Original Message-----
> > > From: [EMAIL PROTECTED]
> > > [mailto:[EMAIL PROTECTED] On Behalf Of
> > > [EMAIL PROTECTED]
> > > Sent: Tuesday, October 10, 2006 11:48 AM
> > > To: [EMAIL PROTECTED]
> > > Subject: [computer-go] Computer go in 7x7
> > >
> > > Hello all,
> > >
> > > I am wondering about Go in 7x7. I know that the game in this size has
> > > no real
> > > interest in itself. However, I think that the level of computer go
> > > programs
> > > is much higher in 7x7 than in 9x9, and it could be interesting to see
> > > until
> > > where we can go in 7x7.
> > >
> > > There was a discussion on this list recently about the level of
> > > CrazyStone in
> > > 7x7, and also (perhaps not on this list, only on kgs I don't remember)
> > > of
> > > Magnus saying that the level of Valkyria was very good on 7x7. I am
> > > wondering
> > > if we can make a player that beats almost all humans in 7x7?
> > >
> > > I have tried to put MoGo on kgs in 7x7, but it looses quite a lot of
> > > games.
> > > Ok, I have put only 5 minutes time, so it plays quite fast, and perhaps
> > > could
> > > be better with more time, but it is clearly far from a really good
> > > player.
> > >
> > > I have implemented a meta-UCT (that means that instead of playing a
> > > random
> > > game after the tree, you make MoGo playing against itself) to generate
> > > an
> > > opening database. I have made this meta-UCT 100% parallel for a cluster
> > > (as
> > > the evaluation is now so costly, parallelisation is trivial). I can
> > > dedicate
> > > quite a lot of computers to this task as I have access to a cluster.
> > > So I wonder if you think that this meta-UCT can be effective to
> > > generate a
> > > good opening database, and this way manage to have a really good
> > > computer Go
> > > player in 7x7 ?
> > > Perhaps usual UCT exploits too much for this task, because my
> > > experiments show
> > > that the beginning of the tree is quite narrow. Here are the first
> > > moves: D4
> > > D5 E5 C4 D3 C5. I have no idea if it is very stupid or normal.
> > >
> > > Remi was saying that the right komi for 7x7 is 9, but I have made my
> > > experiments with komi 7.5, and the meta-UCT predicts that black is
> > > almost
> > > always loosing. Is it because the blacks moves are very bad?
> > >
> > > To conclude, I think this question of 7x7 is interesting because we can
> > >
> > > perhaps have a very good player. What do you think? If you have good
> > > ideas to
> > > make the meta-UCT generate a good database, I can dedicate a lot of CPU
> > > to
> > > this task, and would interested to see what happen.
> > >
> > > Sylvain
> > >
> > > _______________________________________________
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