On Tue, 2006-10-10 at 10:17 +0200, [EMAIL PROTECTED] wrote:
> So indeed choosing the move with highest number of simulations seem a
> little 
> better, whereas it is not statistically very significant (I could try
> with 
> more games, but 800 is already quite a lot :-)).

Usually, a high scoring move with low samples is noise.  But you might
as well invest just a little more effort and see if the high scoring
move remains high scoring.   If it's just noise and not really a great
move, it will die very quickly.   So even a modest time extension makes
sense.   In tactical situation where the new move really has been
discovered to be best,  the samples will very quickly ramp up.

I think it's also perfectly feasible to choose the best scoring move
that is sampled more than N percent of the highest sampled move.  You
use this if you don't want to mess around with the time control
algorithm.

It would be interesting for you to try this too.   I would try something
between 30 percent and 80 percent.   I don't have a sense of which value
might work best.  Perhaps 50% is a good try.  

My guess is that it's better to extend the time, because it is a way to
be smarter about time allocation - spending extra effort where it has
more chance to pay off.

- Don
 

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