7x7 is pretty much solved (by people, not exhaustive search), so it's a much
easier game than chess.
Correct komi is 9 points.  http://senseis.xmp.net/?7x7BestPlay

David


> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf Of Don Dailey
> Sent: Tuesday, October 10, 2006 10:49 AM
> To: computer-go
> Subject: Re: [computer-go] Computer go in 7x7
> 
> 
> Yes,  it wouldn't be best for building a strong player unless the
> program assumed a certain komi.   But then it gives up if it cannot
> achieve that komi.
> 
> Which reminds me - when you run test suites, you have this 
> problem.  I have to doctor up problems so that the correct 
> move gives a win and all
> incorrect choices lose.    Or you can specify KOMI for each individual
> problem.
> 
> 7x7 is more like Chess in the branching factor, but it's still a much
> harder problem than Chess.   In the beginning, it's worse than most
> chess positions.   
> 
> If anyone is interesting in trying 7x7 and has a linux 
> machine available,  perhaps a spare home computer with a 
> resolvable inet address
> and web server,  we can put up a version of CGOS for 7x7.   
> Just let me
> know.
> 
> 
> - Don
> 
> 
> 
> 
> On Tue, 2006-10-10 at 13:28 -0400, Chris Fant wrote:
> > But then you have to change your code to favor average 
> terrirory over 
> > win ratio.
> > 
> > 
> > On 10/10/06, Don Dailey <[EMAIL PROTECTED]> wrote:
> > > A good way to structure 7x7 matches,  is that you forget 
> komi, and 
> > > just play 1 game as white and 1 games as black, adding up 
> the territory in
> > > both games.    Then you don't have to worry about which 
> komi is correct.
> > >
> > > - Don
> > >
> > >
> > > On Tue, 2006-10-10 at 13:02 -0400, House, Jason J. wrote:
> > > > I think Crazy Stone did very well on 7x7 with an 
> opening book.  If 
> > > > you go down that road, I recommend that you consider using the 
> > > > attached file to populate the database.
> > > >
> > > > -----Original Message-----
> > > > From: [EMAIL PROTECTED]
> > > > [mailto:[EMAIL PROTECTED] On Behalf Of 
> > > > [EMAIL PROTECTED]
> > > > Sent: Tuesday, October 10, 2006 11:48 AM
> > > > To: [EMAIL PROTECTED]
> > > > Subject: [computer-go] Computer go in 7x7
> > > >
> > > > Hello all,
> > > >
> > > > I am wondering about Go in 7x7. I know that the game in 
> this size 
> > > > has no real interest in itself. However, I think that 
> the level of 
> > > > computer go programs
> > > > is much higher in 7x7 than in 9x9, and it could be 
> interesting to see
> > > > until
> > > > where we can go in 7x7.
> > > >
> > > > There was a discussion on this list recently about the level of 
> > > > CrazyStone in 7x7, and also (perhaps not on this list, 
> only on kgs 
> > > > I don't remember) of
> > > > Magnus saying that the level of Valkyria was very good 
> on 7x7. I am
> > > > wondering
> > > > if we can make a player that beats almost all humans in 7x7?
> > > >
> > > > I have tried to put MoGo on kgs in 7x7, but it looses 
> quite a lot 
> > > > of games. Ok, I have put only 5 minutes time, so it plays quite 
> > > > fast, and perhaps could
> > > > be better with more time, but it is clearly far from a 
> really good
> > > > player.
> > > >
> > > > I have implemented a meta-UCT (that means that instead 
> of playing 
> > > > a random game after the tree, you make MoGo playing against 
> > > > itself) to generate an
> > > > opening database. I have made this meta-UCT 100% 
> parallel for a cluster
> > > > (as
> > > > the evaluation is now so costly, parallelisation is 
> trivial). I can
> > > > dedicate
> > > > quite a lot of computers to this task as I have access 
> to a cluster.
> > > > So I wonder if you think that this meta-UCT can be effective to
> > > > generate a
> > > > good opening database, and this way manage to have a really good
> > > > computer Go
> > > > player in 7x7 ?
> > > > Perhaps usual UCT exploits too much for this task, because my
> > > > experiments show
> > > > that the beginning of the tree is quite narrow. Here 
> are the first
> > > > moves: D4
> > > > D5 E5 C4 D3 C5. I have no idea if it is very stupid or normal.
> > > >
> > > > Remi was saying that the right komi for 7x7 is 9, but I 
> have made 
> > > > my experiments with komi 7.5, and the meta-UCT predicts 
> that black 
> > > > is almost always loosing. Is it because the blacks 
> moves are very 
> > > > bad?
> > > >
> > > > To conclude, I think this question of 7x7 is 
> interesting because 
> > > > we can
> > > >
> > > > perhaps have a very good player. What do you think? If you have 
> > > > good ideas to make the meta-UCT generate a good database, I can 
> > > > dedicate a lot of CPU to
> > > > this task, and would interested to see what happen.
> > > >
> > > > Sylvain
> > > >
> > > > _______________________________________________
> > > > computer-go mailing list
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