Re: DIS: Re: BUS: Monsters

2017-09-05 Thread Gaelan Steele
Huh, I also had a scam in mind involving this one. We should compare notes at some point later on. Gaelan > On Sep 5, 2017, at 1:50 PM, Alex Smith wrote: > > On Tue, 2017-09-05 at 19:00 +0200, Cuddle Beam wrote: >> Proto: Perks. A Player has a Perk if they fulfill the requirements in >> bracket

Re: DIS: Re: BUS: Monsters

2017-09-05 Thread Alex Smith
On Tue, 2017-09-05 at 19:00 +0200, Cuddle Beam wrote: > Proto: Perks. A Player has a Perk if they fulfill the requirements in > brackets next to the perk's name. Perks are the following: > > - Monsters Miners: [Having a Monster with at least 9 Power at an Estate you > own] Allows you to purchase S

Re: DIS: Re: BUS: Monsters

2017-09-05 Thread Alex Smith
On Tue, 2017-09-05 at 07:43 -0700, Kerim Aydin wrote: > > Proto:  Portfolio wins. > > Estates are worth 10 points each.  Stamps are worth 2 points each > Monsters are worth 5 points each.  (other possible assets other > than shinies). > > A Portfolio is a combination of asset

Re: DIS: Re: BUS: Monsters

2017-09-05 Thread Nicholas Evans
I really like this. On Sep 5, 2017 9:44 AM, "Kerim Aydin" wrote: > > > Proto: Portfolio wins. > > Estates are worth 10 points each. Stamps are worth 2 points each > Monsters are worth 5 points each. (other possible assets other > than shinies). > > A Portfolio is a combina

Re: DIS: Re: BUS: Monsters

2017-09-05 Thread Cuddle Beam
Proto: Perks. A Player has a Perk if they fulfill the requirements in brackets next to the perk's name. Perks are the following: - Monsters Miners: [Having a Monster with at least 9 Power at an Estate you own] Allows you to purchase Stamps whenever you want, not only once per month. ---*--- Logi

DIS: Re: BUS: Monsters

2017-09-05 Thread Josh T
I kind of like this idea, and goodness knows that I am perfectly willing to deal with long-term mechanics and planning. *looks at 蘭亭社* 天火狐 On 5 September 2017 at 10:11, Nic Evans wrote: > Right now, under my reading, Monsters don't do anything when created? In > my experience stub mechanics wit

DIS: Re: BUS: Monsters

2017-09-05 Thread Kerim Aydin
Proto: Portfolio wins. Estates are worth 10 points each. Stamps are worth 2 points each Monsters are worth 5 points each. (other possible assets other than shinies). A Portfolio is a combination of assets worth 200 or more points. A Player CAN submit an SHA-512 hash

DIS: Re: BUS: Monsters

2017-09-04 Thread Gaelan Steele
Maybe I’m just impatient, but I’m not particularly keen on spending multiple stamps on something when stamp can only be purchased once a month. Tying them to stamps means they will be a very slow-moving mechanic; I’m not sure if that’s a good thing or not. Gaelan > On Sep 4, 2017, at 9:16 PM, C

Re: DIS: Re: BUS: Monsters

2017-09-04 Thread Cuddle Beam
I dunno. But for just 1 AP you can attempt to edit reality and have them do something :D ...But yeah, you are right there. My intent is to try to start to create/incentive speculation around the worth of Stamps (So that Agora can be less broke plus have more stuff to actually do with shinies). On

DIS: Re: BUS: Monsters

2017-09-04 Thread Owen Jacobson
> On Sep 4, 2017, at 9:16 PM, Cuddle Beam wrote: > > I create the following proposal and pend it with 1 Action Point: > > - Title: Monsters > > - Content: Create a rule that titled "Monsters" and with the following > content: > > "Monsters are entities that exist within Estates and are track