I kind of like this idea, and goodness knows that I am perfectly willing to deal with long-term mechanics and planning. *looks at 蘭亭社*
天火狐 On 5 September 2017 at 10:11, Nic Evans <nich...@gmail.com> wrote: > Right now, under my reading, Monsters don't do anything when created? In > my experience stub mechanics wither before being expanded upon. I'd > suggest making a more clear usage of Monsters. Additionally your > proposal should specify AI and Power for the enacted rule. > > > On 09/04/17 23:16, Cuddle Beam wrote: > > I create the following proposal and pend it with 1 Action Point: > > > > - Title: Monsters > > > > - Content: Create a rule that titled "Monsters" and with the following > > content: > > > > "Monsters are entities that exist within Estates and are tracked by > > the Surveyor. Monsters have a name which is a string of text and an > > amount of Power, which is equal to the amount of characters their name > > string has. (eg, an "Imp" has a Power of 3, and a "Pit Demon" has a > > power of 9). > > > > Players CAN, by announcement, cause themselves to lose a positive > > integer amount of Stamps and create a Monster at an Estate of their > > choice with Power equal to, at most, the square of the Stamps they > > chose to lose." > > >