Proto: Perks. A Player has a Perk if they fulfill the requirements in
brackets next to the perk's name. Perks are the following:

- Monsters Miners: [Having a Monster with at least 9 Power at an Estate you
own] Allows you to purchase Stamps whenever you want, not only once per
month.

---*---

Logistically, at least 3 people would need to group up and work together to
make this happen unless you want to wait a long time and just do it by your
own (or maybe buy stamps from others! Oho). Intentionally so for game
design so that people can have a reason to start to self-organize with
Organizations (or whatever version of it we happen to get in the future)
and Agencies. Or do it on their own and start to trade in the Stamp economy
(do I hold onto my Stamps and sell them later? do I invest them into making
a Monster Mine? I wonder if Bob would like to make a Mine with me.).

On Tue, Sep 5, 2017 at 6:45 PM, Josh T <draconicdarkn...@gmail.com> wrote:

> I kind of like this idea, and goodness knows that I am perfectly willing
> to deal with long-term mechanics and planning. *looks at 蘭亭社*
>
> 天火狐
>
> On 5 September 2017 at 10:11, Nic Evans <nich...@gmail.com> wrote:
>
>> Right now, under my reading, Monsters don't do anything when created? In
>> my experience stub mechanics wither before being expanded upon. I'd
>> suggest making a more clear usage of Monsters. Additionally your
>> proposal should specify AI and Power for the enacted rule.
>>
>>
>> On 09/04/17 23:16, Cuddle Beam wrote:
>> > I create the following proposal and pend it with 1 Action Point:
>> >
>> > - Title: Monsters
>> >
>> > - Content: Create a rule that titled "Monsters" and with the following
>> > content:
>> >
>> > "Monsters are entities that exist within Estates and are tracked by
>> > the Surveyor. Monsters have a name which is a string of text and an
>> > amount of Power, which is equal to the amount of characters their name
>> > string has. (eg, an "Imp" has a Power of 3, and a "Pit Demon" has a
>> > power of 9).
>> >
>> > Players CAN, by announcement, cause themselves to lose a positive
>> > integer amount of Stamps and create a Monster at an Estate of their
>> > choice with Power equal to, at most, the square of the Stamps they
>> > chose to lose."
>>
>>
>>
>

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