I really like this. On Sep 5, 2017 9:44 AM, "Kerim Aydin" <ke...@u.washington.edu> wrote:
> > > Proto: Portfolio wins. > > Estates are worth 10 points each. Stamps are worth 2 points each > Monsters are worth 5 points each. (other possible assets other > than shinies). > > A Portfolio is a combination of assets worth 200 or more points. > A Player CAN submit an SHA-512 hash of a text detailing a specific > portfolio (specific, non-conditionally defined set of assets) - > this becomes eir target portfolio. If a player has submitted a > target portfolio and not changed it in 6 weeks, e CAN win the game > if e possesses all the assets in the target portfolio and publishes > eir target portfolio (confirmable via hash). > > [add some text so the same portfolio can't win multiple times, etc] > > > On Tue, 5 Sep 2017, Nic Evans wrote: > > Right now, under my reading, Monsters don't do anything when created? In > > my experience stub mechanics wither before being expanded upon. I'd > > suggest making a more clear usage of Monsters. Additionally your > > proposal should specify AI and Power for the enacted rule. > > > > > > On 09/04/17 23:16, Cuddle Beam wrote: > > > I create the following proposal and pend it with 1 Action Point: > > > > > > - Title: Monsters > > > > > > - Content: Create a rule that titled "Monsters" and with the following > > > content: > > > > > > "Monsters are entities that exist within Estates and are tracked by > > > the Surveyor. Monsters have a name which is a string of text and an > > > amount of Power, which is equal to the amount of characters their name > > > string has. (eg, an "Imp" has a Power of 3, and a "Pit Demon" has a > > > power of 9). > > > > > > Players CAN, by announcement, cause themselves to lose a positive > > > integer amount of Stamps and create a Monster at an Estate of their > > > choice with Power equal to, at most, the square of the Stamps they > > > chose to lose." > > > > > > > >