I really like this.

On Sep 5, 2017 9:44 AM, "Kerim Aydin" <ke...@u.washington.edu> wrote:

>
>
> Proto:  Portfolio wins.
>
>      Estates are worth 10 points each.  Stamps are worth 2 points each
>      Monsters are worth 5 points each.  (other possible assets other
>      than shinies).
>
>      A Portfolio is a combination of assets worth 200 or more points.
>      A Player CAN submit an SHA-512 hash of a text detailing a specific
>      portfolio (specific, non-conditionally defined set of assets) -
>      this becomes eir target portfolio.   If a player has submitted a
>      target portfolio and not changed it in 6 weeks, e CAN win the game
>      if e possesses all the assets in the target portfolio and publishes
>      eir target portfolio (confirmable via hash).
>
>      [add some text so the same portfolio can't win multiple times, etc]
>
>
> On Tue, 5 Sep 2017, Nic Evans wrote:
> > Right now, under my reading, Monsters don't do anything when created? In
> > my experience stub mechanics wither before being expanded upon. I'd
> > suggest making a more clear usage of Monsters. Additionally your
> > proposal should specify AI and Power for the enacted rule.
> >
> >
> > On 09/04/17 23:16, Cuddle Beam wrote:
> > > I create the following proposal and pend it with 1 Action Point:
> > >
> > > - Title: Monsters
> > >
> > > - Content: Create a rule that titled "Monsters" and with the following
> > > content:
> > >
> > > "Monsters are entities that exist within Estates and are tracked by
> > > the Surveyor. Monsters have a name which is a string of text and an
> > > amount of Power, which is equal to the amount of characters their name
> > > string has. (eg, an "Imp" has a Power of 3, and a "Pit Demon" has a
> > > power of 9).
> > >
> > > Players CAN, by announcement, cause themselves to lose a positive
> > > integer amount of Stamps and create a Monster at an Estate of their
> > > choice with Power equal to, at most, the square of the Stamps they
> > > chose to lose."
> >
> >
> >
>
>

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