You've pretty much hit the nail on the head. Though personally I think the sidebar could work if it was actually multiple smaller side bars that didn't change the aspect ratio every time you opened vs one big one that changes everything. After all I don't need access to my profile and other controls when I'm just trying to check my friends list.
Ron Festa Virtual Worlds Admin Division of Continuing Studies at Rutgers University PGP key: http://bit.ly/b1ZyhY Phone: 732-474-8583 On Fri, Mar 12, 2010 at 12:25 PM, Argent Stonecutter < secret.arg...@gmail.com> wrote: > On 2010-03-12, at 10:59, Soft Linden wrote: > > Porting the desired parts of the old UI forward to 2.x would be a lot > > easier than porting ongoing 2.x features backward to 1.3. I wouldn't > > be surprised if you found there were just a couple dialogs you really > > wanted back. Bring the old communicate window back and embed the > > sidebar items in stand-alone floaters? You might even be able to get > > the latter part into Snowglobe if it's minimally invasive and done as > > a preference option. > > The only thing that worries me about this approach is that there's a > lot of fine-tuning in the UI details of the old interface, like the > focus behavior of the chat bar, that seem to be hard to make work > consistently moving forward without a lot of hacking... based on how > easily it seems to be to break it. This isn't just a feature, it's an > all-over behavior. > > Here's things I consider pretty much key: > > * chat bar focus > * chat bar size > * simple chat overlay (single background element, no badges, etc) > * Location *on title bar* so you can get rid of the browser-style bars > * IMs in a window. REALY in a window. > * chat bar on chat floater > * No sidebar > > What have I missed? > _______________________________________________ > Policies and (un)subscribe information available here: > http://wiki.secondlife.com/wiki/OpenSource-Dev > Please read the policies before posting to keep unmoderated posting > privileges >
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