On 10/09/18 09:52, Matt Turner wrote:
On Sun, Sep 9, 2018 at 4:41 PM Timothy Arceri <tarc...@itsqueeze.com> wrote:

On 10/09/18 09:22, Ian Romanick wrote:
On 09/08/2018 06:37 AM, Jason Ekstrand wrote:
Is there going to be an accompanying series on the piglit list?  I don't
see anything there immediately.

Which is one of the major reasons we decided we'd never implement this
extension in Mesa.  To test it to the quality levels that we expect, it
would literally take 1,000+ test cases.

As I said in the other thread refusing to implement this extension is
only going to hurt Mesa users and continue the "just use Nvidia if you
want things to work narrative". AMD have also indicated they would be
adding support for this extension in radeonsi. I'm willing to write
tests if they are not up to your quality levels the feel free not to
enable the extension in your driver.

There are so many things wrong with the last statement.


Can you be more specific?

There's a legitimate debate to have here, but not like this.

Ian made it pretty clear he didn't want a debate and had already made up his mind.

"We decided years ago that we were not going to support this horrible,
underspecified steaming pile of an extension in Mesa.  I am not
interested in going back on that decision now or, frankly, ever."

All I'm saying is I'm willing to write tests but I get the feeling nothing will be good enough when I'm greeted with statements like the one above.


I'll ask the question I always ask in these situations: Has anyone
bothered talking to the developer?

The game is years old they are not going to rewrite it now just because
it doesn't run on Mesa drivers. The game doesn't even support Linux in
the first place.

Is it actually the game that EXT_dsa or WINE?


The game all the id tech engines use OpenGL.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to