On 09/09/2018 04:57 PM, Ian Romanick wrote:
> On 09/09/2018 04:52 PM, Matt Turner wrote:
>> On Sun, Sep 9, 2018 at 4:41 PM Timothy Arceri <tarc...@itsqueeze.com> wrote:
>>>
>>> On 10/09/18 09:22, Ian Romanick wrote:
>>>> On 09/08/2018 06:37 AM, Jason Ekstrand wrote:
>>>>> Is there going to be an accompanying series on the piglit list?  I don't
>>>>> see anything there immediately.
>>>>
>>>> Which is one of the major reasons we decided we'd never implement this
>>>> extension in Mesa.  To test it to the quality levels that we expect, it
>>>> would literally take 1,000+ test cases.
>>>
>>> As I said in the other thread refusing to implement this extension is
>>> only going to hurt Mesa users and continue the "just use Nvidia if you
>>> want things to work narrative". AMD have also indicated they would be
>>> adding support for this extension in radeonsi. I'm willing to write
>>> tests if they are not up to your quality levels the feel free not to
>>> enable the extension in your driver.
>>
>> There are so many things wrong with the last statement.
>>
>> There's a legitimate debate to have here, but not like this.
>>
>>>> I'll ask the question I always ask in these situations: Has anyone
>>>> bothered talking to the developer?
>>>
>>> The game is years old they are not going to rewrite it now just because
>>> it doesn't run on Mesa drivers. The game doesn't even support Linux in
>>> the first place.
>>
>> Is it actually the game that EXT_dsa or WINE?
> 
> Given the vintage of idTech that the game is based on, there's a good
> probability that the game at least tries to use EXT_dsa.  It's based on
> id Tech 5 which originally shipped in Rage in 2011.  I'm almost 100%
> sure that's before ARB_dsa existed.

So the good follow-up question is: What are the requirements of the
other 3 id Tech 5 games (Rage, Wolfenstein: The New Order, and The Evil
Within)?

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