On 09/09/2018 04:52 PM, Matt Turner wrote: > On Sun, Sep 9, 2018 at 4:41 PM Timothy Arceri <tarc...@itsqueeze.com> wrote: >> >> On 10/09/18 09:22, Ian Romanick wrote: >>> On 09/08/2018 06:37 AM, Jason Ekstrand wrote: >>>> Is there going to be an accompanying series on the piglit list? I don't >>>> see anything there immediately. >>> >>> Which is one of the major reasons we decided we'd never implement this >>> extension in Mesa. To test it to the quality levels that we expect, it >>> would literally take 1,000+ test cases. >> >> As I said in the other thread refusing to implement this extension is >> only going to hurt Mesa users and continue the "just use Nvidia if you >> want things to work narrative". AMD have also indicated they would be >> adding support for this extension in radeonsi. I'm willing to write >> tests if they are not up to your quality levels the feel free not to >> enable the extension in your driver. > > There are so many things wrong with the last statement. > > There's a legitimate debate to have here, but not like this. > >>> I'll ask the question I always ask in these situations: Has anyone >>> bothered talking to the developer? >> >> The game is years old they are not going to rewrite it now just because >> it doesn't run on Mesa drivers. The game doesn't even support Linux in >> the first place. > > Is it actually the game that EXT_dsa or WINE?
Given the vintage of idTech that the game is based on, there's a good probability that the game at least tries to use EXT_dsa. It's based on id Tech 5 which originally shipped in Rage in 2011. I'm almost 100% sure that's before ARB_dsa existed. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev