On 09/09/2018 04:52 PM, Matt Turner wrote:
> On Sun, Sep 9, 2018 at 4:41 PM Timothy Arceri <tarc...@itsqueeze.com> wrote:
>>
>> On 10/09/18 09:22, Ian Romanick wrote:
>>> On 09/08/2018 06:37 AM, Jason Ekstrand wrote:
>>>> Is there going to be an accompanying series on the piglit list?  I don't
>>>> see anything there immediately.
>>>
>>> Which is one of the major reasons we decided we'd never implement this
>>> extension in Mesa.  To test it to the quality levels that we expect, it
>>> would literally take 1,000+ test cases.
>>
>> As I said in the other thread refusing to implement this extension is
>> only going to hurt Mesa users and continue the "just use Nvidia if you
>> want things to work narrative". AMD have also indicated they would be
>> adding support for this extension in radeonsi. I'm willing to write
>> tests if they are not up to your quality levels the feel free not to
>> enable the extension in your driver.
> 
> There are so many things wrong with the last statement.
> 
> There's a legitimate debate to have here, but not like this.
> 
>>> I'll ask the question I always ask in these situations: Has anyone
>>> bothered talking to the developer?
>>
>> The game is years old they are not going to rewrite it now just because
>> it doesn't run on Mesa drivers. The game doesn't even support Linux in
>> the first place.
> 
> Is it actually the game that EXT_dsa or WINE?

Given the vintage of idTech that the game is based on, there's a good
probability that the game at least tries to use EXT_dsa.  It's based on
id Tech 5 which originally shipped in Rage in 2011.  I'm almost 100%
sure that's before ARB_dsa existed.

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