On Fri, Sep 30, 2016 at 5:14 PM, Karol Herbst <karolher...@gmail.com> wrote: > 2016-09-30 16:57 GMT+02:00 Ian Romanick <i...@freedesktop.org>: >> On 09/30/2016 06:23 AM, Brian Paul wrote: >>> On 09/30/2016 04:59 AM, Emil Velikov wrote: >>>> On 30 September 2016 at 03:31, Timothy Arceri >>>> <timothy.arc...@collabora.com> wrote: >>>>> On Thu, 2016-09-29 at 19:17 -0700, Jason Ekstrand wrote: >>>>> >>>>> On Sep 29, 2016 5:14 PM, "Timothy Arceri" <timothy.arc...@collabora.com> >>>>> wrote: >>>>>> >>>>>> On Thu, 2016-09-29 at 15:56 +0100, Emil Velikov wrote: >>>>>>> On 28 September 2016 at 19:53, Marek Olšák <mar...@gmail.com> wrote: >>>>>>>> >>>>>>>> Hi, >>>>>>>> >>>>>>>> It's been almost 4 months since the 12.0 branch was created, and >>>>>>>> soon >>>>>>>> it will have been 3 months since Mesa 12.0 was released. >>>>>>>> >>>>>>>> Is there any reason we haven't created the stable branch yet? >>>>>>>> >>>>>>>> Ideally, we would time the release so that it's 1-2 months before >>>>>>>> fall >>>>>>>> distribution releases. >>>>>>>> >>>>>>> >>>>>>> Thanks Marek ! >>>>>>> >>>>>>> In all honesty I was secretly hoping that we'll get Dave/Bas RADV for >>>>>>> 12.1. >>>>>> >>>>>> I believe the release should be 13?? Core Mesa and the Intel driver >>>>>> have reached 4.4 this release also core Mesa is now at 4.5 despite not >>>>>> being enabled anywhere. >>>>> >>>>> My personal preference, for whatever it's worth, would be to call it >>>>> 12.1. >>>>> The 12.0 release was the biggest release we've had in a long time and it >>>>> seems odd to me to jump to 13.0 right away when we really haven't >>>>> done much >>>>> at all in terms of new features. (I think it's only 2 or 3 desktop >>>>> features >>>>> in the case of Intel. A bit more on the ES side I guess). >>>>> >>>>> >>>>> My understanding is the major version has only ever been bumped when >>>>> full >>>>> support for a new desktop OpenGL version has been reached regardless >>>>> of the >>>>> number of extensions enabled. We did the same thing going from 8.0 > 9.0 >>>>> were as the 7 release went all the way to 7.11 over a 4 year period. It >>>>> seems odd to change the way we bump versions at this point in time, >>>>> although >>>>> in future maybe it will need to be based on Vulkin versions also. >>>>> >>>> Brain freeze - seem to miss-remember that enhanced layouts (thus 4.4) >>>> landed after the branch point. >>>> That plus the ES3.1/ES3.2, compat for the desktop GL, (by Ilia/Ken) >>>> does take us to 13.0. >>>> >>>> At the end of the day it's just a number albeit being the "unlucky" one. >>>> >>>> If we get a consensus amongst the majority of devs we can change the >>>> versioning scheme. But for that let's do so in a ~weeks time - after >>>> the branchpoint. >>> >>> I'd say to go to 13.0 if we're now supporting GL 4.4. That'd follow the >>> general pattern. >> >> I agree. The only question is what we do after GL 4.5 bumps us to 14.0. >> There is a distinct possibility (spoiler alert) that there won't be any >> new OpenGL version for a long time, if ever. Will we be stuck at 14.x >> forever? :) >> > > why not a new release bump after implementing those "OpenGL 2015" extensions > ;)
That might never happen either. I prefer a versioning scheme that is not based on features. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev