On 09/30/2016 04:59 AM, Emil Velikov wrote:
On 30 September 2016 at 03:31, Timothy Arceri
<timothy.arc...@collabora.com> wrote:
On Thu, 2016-09-29 at 19:17 -0700, Jason Ekstrand wrote:

On Sep 29, 2016 5:14 PM, "Timothy Arceri" <timothy.arc...@collabora.com>
wrote:

On Thu, 2016-09-29 at 15:56 +0100, Emil Velikov wrote:
On 28 September 2016 at 19:53, Marek Olšák <mar...@gmail.com> wrote:

Hi,

It's been almost 4 months since the 12.0 branch was created, and
soon
it will have been 3 months since Mesa 12.0 was released.

Is there any reason we haven't created the stable branch yet?

Ideally, we would time the release so that it's 1-2 months before
fall
distribution releases.


Thanks Marek !

In all honesty I was secretly hoping that we'll get Dave/Bas RADV for
12.1.

I believe the release should be 13?? Core Mesa and the Intel driver
have reached 4.4 this release also core Mesa is now at 4.5 despite not
being enabled anywhere.

My personal preference, for whatever it's worth, would be to call it 12.1.
The 12.0 release was the biggest release we've had in a long time and it
seems odd to me to jump to 13.0 right away when we really haven't done much
at all in terms of new features. (I think it's only 2 or 3 desktop features
in the case of Intel.  A bit more on the ES side I guess).


My understanding is the major version has only ever been bumped when full
support for a new desktop OpenGL version has been reached regardless of the
number of extensions enabled. We did the same thing going from 8.0 > 9.0
were as the 7 release went all the way to 7.11 over a 4 year period. It
seems odd to change the way we bump versions at this point in time, although
in future maybe it will need to be based on Vulkin versions also.

Brain freeze - seem to miss-remember that enhanced layouts (thus 4.4)
landed after the branch point.
That plus the ES3.1/ES3.2, compat for the desktop GL, (by Ilia/Ken)
does take us to 13.0.

At the end of the day it's just a number albeit being the "unlucky" one.

If we get a consensus amongst the majority of devs we can change the
versioning scheme. But for that let's do so in a ~weeks time - after
the branchpoint.

I'd say to go to 13.0 if we're now supporting GL 4.4. That'd follow the general pattern.

I'm updating docs/intro.html with version 10.x - 12.x info.

-Brian

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