On Die, 2011-06-21 at 10:10 -0600, tom fogal wrote: > On 06/21/2011 01:06 AM, Michel Dänzer wrote: > > On Mon, 2011-06-20 at 13:46 -0600, tom fogal wrote: > >> Nathan Kidd<nathan...@spicycrypto.ca> writes: > >>> On 11-06-20 02:55 PM, tom fogal wrote: > >>>> Nathan Kidd<nathan...@spicycrypto.ca> writes: > >> [snip] > >>>> You are correct, rendering is indirect! > >>> > >>> Of course, for indirect rendering every glFoo() function call needs > >>> to be mapped to (GL)X protocol. Protocol exists up to OpenGL 1.4. > >> > >> I can always fall back to OSMesa, I suppose :( > > > > Or a software rasterizer libGL / driver which uses direct rendering. > > Preferably using llvmpipe for performance. > > It was hidden in another part of the thread, but I actually don't care > (much) about performance, as this is for a regression testing system.
Then you have free choice between llvmpipe or just softpipe (can be chosen at runtime), or even classic swrast. > More importantly, though, the issue with direct rendering is that I need > to be able to connect to an X server. Not sure what you mean by that. If you mean direct rendering requires a DRI capable X server, that's not true at least for a standalone software rasterizer libGL. It should work fine with Xvfb or any other X server, using any kind of display connection. -- Earthling Michel Dänzer | http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev