Nathan Kidd <nathan...@spicycrypto.ca> writes: > On 11-06-20 02:55 PM, tom fogal wrote: > > Nathan Kidd<nathan...@spicycrypto.ca> writes: [snip] > > You are correct, rendering is indirect! I was unaware that direct > > vs. indirect limited *GL* features. Why is that the case, and what > > can be done? > > Of course, for indirect rendering every glFoo() function call needs > to be mapped to (GL)X protocol. Protocol exists up to OpenGL 1.4.
Ahh, I had mistakenly believed that the GLX wrapping was somehow generic/automatically specified. Sounds like each function has to be specified explicitly? Presumably by Khronos? Ouch. I can always fall back to OSMesa, I suppose :( Thanks for your patience explaining things, -tom _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev