Nathan Kidd <nathan...@spicycrypto.ca> writes:
> On 11-06-20 02:55 PM, tom fogal wrote:
> > Nathan Kidd<nathan...@spicycrypto.ca>  writes:
[snip]
> > You are correct, rendering is indirect!  I was unaware that direct
> > vs. indirect limited *GL* features.  Why is that the case, and what
> > can be done?
>
> Of course, for indirect rendering every glFoo() function call needs
> to be mapped to (GL)X protocol.  Protocol exists up to OpenGL 1.4.

Ahh, I had mistakenly believed that the GLX wrapping was somehow
generic/automatically specified.  Sounds like each function has to be
specified explicitly?  Presumably by Khronos?  Ouch.

I can always fall back to OSMesa, I suppose :(

Thanks for your patience explaining things,

-tom
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