On 06/21/2011 01:06 AM, Michel Dänzer wrote:
On Mon, 2011-06-20 at 13:46 -0600, tom fogal wrote:
Nathan Kidd<nathan...@spicycrypto.ca>  writes:
On 11-06-20 02:55 PM, tom fogal wrote:
Nathan Kidd<nathan...@spicycrypto.ca>   writes:
[snip]
You are correct, rendering is indirect!

Of course, for indirect rendering every glFoo() function call needs
to be mapped to (GL)X protocol.  Protocol exists up to OpenGL 1.4.

I can always fall back to OSMesa, I suppose :(

Or a software rasterizer libGL / driver which uses direct rendering.
Preferably using llvmpipe for performance.

It was hidden in another part of the thread, but I actually don't care (much) about performance, as this is for a regression testing system.

More importantly, though, the issue with direct rendering is that I need to be able to connect to an X server. That's a huge pain with a regression testing system run through (i.e.) buildbot/tinderbox/plain cron, especially when you are testing multiple software packages on one system (== multiple users, for sandboxing purposes).

If you have any insights as to better approaches in such an environment, I am all ears.

-tom
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