On 06/21/2011 01:06 AM, Michel Dänzer wrote:
On Mon, 2011-06-20 at 13:46 -0600, tom fogal wrote:
Nathan Kidd<nathan...@spicycrypto.ca> writes:
On 11-06-20 02:55 PM, tom fogal wrote:
Nathan Kidd<nathan...@spicycrypto.ca> writes:
[snip]
You are correct, rendering is indirect!
Of course, for indirect rendering every glFoo() function call needs
to be mapped to (GL)X protocol. Protocol exists up to OpenGL 1.4.
I can always fall back to OSMesa, I suppose :(
Or a software rasterizer libGL / driver which uses direct rendering.
Preferably using llvmpipe for performance.
It was hidden in another part of the thread, but I actually don't care
(much) about performance, as this is for a regression testing system.
More importantly, though, the issue with direct rendering is that I need
to be able to connect to an X server. That's a huge pain with a
regression testing system run through (i.e.) buildbot/tinderbox/plain
cron, especially when you are testing multiple software packages on one
system (== multiple users, for sandboxing purposes).
If you have any insights as to better approaches in such an environment,
I am all ears.
-tom
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