On Mon, 2011-06-20 at 13:46 -0600, tom fogal wrote: > Nathan Kidd <nathan...@spicycrypto.ca> writes: > > On 11-06-20 02:55 PM, tom fogal wrote: > > > Nathan Kidd<nathan...@spicycrypto.ca> writes: > [snip] > > > You are correct, rendering is indirect! I was unaware that direct > > > vs. indirect limited *GL* features. Why is that the case, and what > > > can be done? > > > > Of course, for indirect rendering every glFoo() function call needs > > to be mapped to (GL)X protocol. Protocol exists up to OpenGL 1.4. > > Ahh, I had mistakenly believed that the GLX wrapping was somehow > generic/automatically specified. Sounds like each function has to be > specified explicitly? Presumably by Khronos? Ouch. > > I can always fall back to OSMesa, I suppose :(
Or a software rasterizer libGL / driver which uses direct rendering. Preferably using llvmpipe for performance. -- Earthling Michel Dänzer | http://www.vmware.com Libre software enthusiast | Debian, X and DRI developer _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev