Timedemo or just watching a demo? Capping the fps doesn't change the length of time that it runs; it runs to completion, just displaying fewer frames per second. Like playing a song on a piano but only playing every other note--the song ends at the same time but you end up hearing fewer notes. Same concept.
As for timedemo for benchmarking, that might ignore fps caps? I'm unsure on that. Why q3config.cfg gets updated, I dunno! > 2011/9/23 Kim Huynh <k...@itsaver.com>: >> Thank you so much again for all your help. Yesterday I read the README >> file >> again on ioquake3 site and able to find the command to run it with the >> dlls. >> >> What I have been trying to figure out is that why q3config.cfg gets >> updated >> every time I run the DEMO game? Also when I am enable the drawFPS >> with different max fps, it doesn't seem to make any difference in term >> of >> how long/fast the DEMO run. > > Use timescale, 1.0 is the default value, less than 1.0 will make it > slower and more than 1.0 will make it run faster. > > Regards. > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. > _______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.