Timedemo or just watching a demo?  Capping the fps doesn't change the
length of time that it runs; it runs to completion, just displaying fewer
frames per second.  Like playing a song on a piano but only playing every
other note--the song ends at the same time but you end up hearing fewer
notes.  Same concept.

As for timedemo for benchmarking, that might ignore fps caps?  I'm unsure
on that.

Why q3config.cfg gets updated, I dunno!


> 2011/9/23 Kim Huynh <k...@itsaver.com>:
>> Thank you so much again for all your help.  Yesterday I read the README
>> file
>> again on ioquake3 site and able to find the command to run it with the
>> dlls.
>>
>> What I have been trying to figure out is that why q3config.cfg gets
>> updated
>> every time I run the DEMO game?  Also when I am enable the drawFPS
>> with different max fps, it doesn't seem to make any difference in term
>> of
>> how long/fast the DEMO run.
>
> Use timescale, 1.0 is the default value, less  than 1.0 will make it
> slower and more than 1.0 will make it run faster.
>
> Regards.
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