Yes, there are 3 things in total:
1) ioquake3 binary (EXE) file
2) ioquake3 updated PK3 files
3) PAK0.PK3 from Quake3 CD.

I'm currently behind a web filtering system, otherwise I'd just give you
direct links to what I am saying. From the IOQuake3 site, you can find the
first two things you need: the ioquake3 EXE (which is the game's code) and
the updated PK3 files (pak1.pk3, pak2.pk3, etc.  doesn't include pak0.pk3 as
previously established).

If you're running on Windows, you should be able to just download an
installer -- it contains both of the above and in a nice little
user-friendly interface. While running through the installer, make note of
where you install it. It will be something like "C:\Program Files\ioquake3"
by default, but it can vary depending on whether you're running a 64-bit
version of windows or not. After that, if you were to go to the directory
where you just installed everything, you should have the ioquake3 EXE (maybe
called ioq3.exe) and a folder called "baseq3". Inside of the "baseq3" folder
are the pak1.pk3, pak2.pk3, etc files. You need to copy pak0.pk3 from your
Quake3 CD to this folder. After that, you should be set. All of these
instructions should be on the ioquake3 website and are probably more
detailed, so try reading through it and seeing if that solves your problems.

Good luck,

Patrick


On Wed, Sep 21, 2011 at 12:52 PM, Kim Huynh <k...@itsaver.com> wrote:

> Does that still mean I need to install ioquake3.exe to get pak1.pk3 and the
> rest of pk3 files?  Sorry I am new to this and thank you for your help!
>
> Kim
>
> On Wed, Sep 21, 2011 at 1:32 PM, Patrick Baggett <
> baggett.patr...@gmail.com> wrote:
>
>> It should be in a folder called "baseq3", and it should include the other
>> pk3 files. These pk3 files are found on the ioquake3 website. I forget how
>> many there are -- perhaps 8 or so.
>>
>> In summary, you need:
>>
>> QUAKE3 FOLDER:
>> * ioquake3.exe  (from ioquake3)
>> * baseq3/
>>    * pak0.pk3 (from CD)
>>    * pak1.pk3 (from ioquake3)
>>    * pak2.pk3 (from ioquake3)
>>     ....
>>
>>
>> On Wed, Sep 21, 2011 at 12:26 PM, Kim Huynh <k...@itsaver.com> wrote:
>>
>>> I do have the CD now.  Where should I copy the file to?  The same
>>> directory as the executable?
>>>
>>> Thanks again
>>> Kim
>>>
>>>   On Wed, Sep 21, 2011 at 11:08 AM, Patrick Baggett <
>>> baggett.patr...@gmail.com> wrote:
>>>
>>>> This is on the Quake3 arena CD. You have to buy the game to play it --
>>>> ioquake3 is just the game's code (EXE), it does (and cannot) contain the
>>>> game's media (maps, models, sounds, etc.)
>>>>
>>>> Patrick
>>>>
>>>>   On Wed, Sep 21, 2011 at 10:03 AM, Kim Huynh <k...@itsaver.com> wrote:
>>>>
>>>>>   Hi
>>>>>
>>>>> I was able to build quake3 executable but when I ran it, it said
>>>>> pak0.pk3 is missing.  Where can I get this file?  Is there any instruction
>>>>> on how I can use this file?
>>>>>
>>>>> Thanks
>>>>> Kim
>>>>>
>>>>> _______________________________________________
>>>>> ioquake3 mailing list
>>>>> ioquake3@lists.ioquake.org
>>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>>>>> By sending this message I agree to love ioquake3 and libsdl.
>>>>>
>>>>
>>>>
>>>> _______________________________________________
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>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>>>> By sending this message I agree to love ioquake3 and libsdl.
>>>>
>>>
>>>
>>> _______________________________________________
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>>> ioquake3@lists.ioquake.org
>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>>> By sending this message I agree to love ioquake3 and libsdl.
>>>
>>
>>
>> _______________________________________________
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>> ioquake3@lists.ioquake.org
>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
>> By sending this message I agree to love ioquake3 and libsdl.
>>
>
>
> _______________________________________________
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> ioquake3@lists.ioquake.org
> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org
> By sending this message I agree to love ioquake3 and libsdl.
>
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