Thank you so much again for all your help. Yesterday I read the README file again on ioquake3 site and able to find the command to run it with the dlls.
What I have been trying to figure out is that why q3config.cfg gets updated every time I run the DEMO game? Also when I am enable the drawFPS with different max fps, it doesn't seem to make any difference in term of how long/fast the DEMO run. Thanks Kim On Fri, Sep 23, 2011 at 10:57 AM, Patrick Baggett <baggett.patr...@gmail.com > wrote: > Yep, that's what I was meaning, thanks Monk. > > Patrick > > > On Thu, Sep 22, 2011 at 9:25 PM, <m...@rq3.com> wrote: > >> http://ioquake.org/forums/viewtopic.php?f=13&t=116 >> >> Q: I made some UI changes to ioq3 and recompiled it, but when I go to run >> it, I get stock Quake 3 menus/UI! What gives? >> >> A: QVMs probably. QVMs are probably taking precedence, there's a command >> line you can use that forces .so instead. From what benmachine says, try: >> "+set sv_pure 0 +set vm_ui 0" on the command line "which is good for >> testing especially if you want to use gdb." So something like "+set >> sv_pure 0 +set vm_ui 0 +set vm_game 0 +set vm_cgame 0" should work. >> >> >> > Quake3 uses either a DLL or a so called "QVM" file. Ready for the hard >> > part? >> > >> > You've seen that *.c code is compiled by your native compiler into a >> *.dll >> > file. OK. The same *.c can be compiled by a different C compiler (called >> > lcc) and then converted into VM code. This compiler distributed as part >> of >> > the tools for ioquake3 as well. So this means you can have a mod for >> > Quake3 >> > that uses native x86 code, but if, say your friend had a Mac or Sun >> system >> > or something really really obscure, you could send them the QVM file, >> > which >> > is functionally identical, but run in a VM within Quake3 (albeit, >> slower). >> > This also made "safer" mods, since a DLL could contain a virus, where as >> a >> > QVM file is, well, VM code that only runs in Quake3. >> > >> > I believe the option to force using the DLL (instead of the QVM file, >> > which >> > is in one of the *.pk3 files) is documented on the ioquake3 website. It >> > requires command line parameters, so you may want to make a *.bat file >> to >> > do >> > it. >> > >> > >> > >> > On Thu, Sep 22, 2011 at 10:14 AM, Kim Huynh <k...@itsaver.com> wrote: >> > >> >> Thank you for all your help. I can run it now. However, I am >> >> encountering >> >> a new problem. I have been searching via the forum to see if there is >> >> any >> >> answer to this problem, but no success yet. >> >> >> >> I am able to build and run ioquake3.exe in debug mode. However, when I >> >> try >> >> to change the code (ui_credits.c) to output different messages for the >> >> Exit >> >> menu, it doesn't seem to work. In other words, the same old Exit menu >> >> still >> >> appears on the screen with the new exe and uix86.dll. In addition, I >> >> can't >> >> seem to set a breakpoint in UI_CreditMenu_Draw( void ) function. >> >> >> >> Does anyone know when/how ioquake3.exe load uix86.dll? One interesting >> >> thing I found is that when I deleted uix86.dll, ioquak3.exe still runs >> >> with >> >> no error reported. I did look into the project setting of >> ioquake3.exe, >> >> but >> >> can't seem to find anything. >> >> >> >> Thank you for your helps, >> >> Kim >> >> >> >> >> >> >> >> On Wed, Sep 21, 2011 at 2:12 PM, Patrick Baggett < >> >> baggett.patr...@gmail.com> wrote: >> >> >> >>> Yes, there are 3 things in total: >> >>> 1) ioquake3 binary (EXE) file >> >>> 2) ioquake3 updated PK3 files >> >>> 3) PAK0.PK3 from Quake3 CD. >> >>> >> >>> I'm currently behind a web filtering system, otherwise I'd just give >> >>> you >> >>> direct links to what I am saying. From the IOQuake3 site, you can find >> >>> the >> >>> first two things you need: the ioquake3 EXE (which is the game's code) >> >>> and >> >>> the updated PK3 files (pak1.pk3, pak2.pk3, etc. doesn't include >> >>> pak0.pk3 as >> >>> previously established). >> >>> >> >>> If you're running on Windows, you should be able to just download an >> >>> installer -- it contains both of the above and in a nice little >> >>> user-friendly interface. While running through the installer, make >> note >> >>> of >> >>> where you install it. It will be something like "C:\Program >> >>> Files\ioquake3" >> >>> by default, but it can vary depending on whether you're running a >> >>> 64-bit >> >>> version of windows or not. After that, if you were to go to the >> >>> directory >> >>> where you just installed everything, you should have the ioquake3 EXE >> >>> (maybe >> >>> called ioq3.exe) and a folder called "baseq3". Inside of the "baseq3" >> >>> folder >> >>> are the pak1.pk3, pak2.pk3, etc files. You need to copy pak0.pk3 from >> >>> your >> >>> Quake3 CD to this folder. After that, you should be set. All of these >> >>> instructions should be on the ioquake3 website and are probably more >> >>> detailed, so try reading through it and seeing if that solves your >> >>> problems. >> >>> >> >>> Good luck, >> >>> >> >>> Patrick >> >>> >> >>> >> >>> >> >>> On Wed, Sep 21, 2011 at 12:52 PM, Kim Huynh <k...@itsaver.com> wrote: >> >>> >> >>>> Does that still mean I need to install ioquake3.exe to get pak1.pk3 >> >>>> and >> >>>> the rest of pk3 files? Sorry I am new to this and thank you for your >> >>>> help! >> >>>> >> >>>> Kim >> >>>> >> >>>> On Wed, Sep 21, 2011 at 1:32 PM, Patrick Baggett < >> >>>> baggett.patr...@gmail.com> wrote: >> >>>> >> >>>>> It should be in a folder called "baseq3", and it should include the >> >>>>> other pk3 files. These pk3 files are found on the ioquake3 website. >> I >> >>>>> forget >> >>>>> how many there are -- perhaps 8 or so. >> >>>>> >> >>>>> In summary, you need: >> >>>>> >> >>>>> QUAKE3 FOLDER: >> >>>>> * ioquake3.exe (from ioquake3) >> >>>>> * baseq3/ >> >>>>> * pak0.pk3 (from CD) >> >>>>> * pak1.pk3 (from ioquake3) >> >>>>> * pak2.pk3 (from ioquake3) >> >>>>> .... >> >>>>> >> >>>>> >> >>>>> On Wed, Sep 21, 2011 at 12:26 PM, Kim Huynh <k...@itsaver.com> >> wrote: >> >>>>> >> >>>>>> I do have the CD now. Where should I copy the file to? The same >> >>>>>> directory as the executable? >> >>>>>> >> >>>>>> Thanks again >> >>>>>> Kim >> >>>>>> >> >>>>>> On Wed, Sep 21, 2011 at 11:08 AM, Patrick Baggett < >> >>>>>> baggett.patr...@gmail.com> wrote: >> >>>>>> >> >>>>>>> This is on the Quake3 arena CD. You have to buy the game to play >> it >> >>>>>>> -- >> >>>>>>> ioquake3 is just the game's code (EXE), it does (and cannot) >> >>>>>>> contain the >> >>>>>>> game's media (maps, models, sounds, etc.) >> >>>>>>> >> >>>>>>> Patrick >> >>>>>>> >> >>>>>>> On Wed, Sep 21, 2011 at 10:03 AM, Kim Huynh >> >>>>>>> <k...@itsaver.com>wrote: >> >>>>>>> >> >>>>>>>> Hi >> >>>>>>>> >> >>>>>>>> I was able to build quake3 executable but when I ran it, it said >> >>>>>>>> pak0.pk3 is missing. Where can I get this file? Is there any >> >>>>>>>> instruction >> >>>>>>>> on how I can use this file? >> >>>>>>>> >> >>>>>>>> Thanks >> >>>>>>>> Kim >> >>>>>>>> >> >>>>>>>> _______________________________________________ >> >>>>>>>> ioquake3 mailing list >> >>>>>>>> ioquake3@lists.ioquake.org >> >>>>>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>>>>>>> By sending this message I agree to love ioquake3 and libsdl. >> >>>>>>>> >> >>>>>>> >> >>>>>>> >> >>>>>>> _______________________________________________ >> >>>>>>> ioquake3 mailing list >> >>>>>>> ioquake3@lists.ioquake.org >> >>>>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>>>>>> By sending this message I agree to love ioquake3 and libsdl. >> >>>>>>> >> >>>>>> >> >>>>>> >> >>>>>> _______________________________________________ >> >>>>>> ioquake3 mailing list >> >>>>>> ioquake3@lists.ioquake.org >> >>>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>>>>> By sending this message I agree to love ioquake3 and libsdl. >> >>>>>> >> >>>>> >> >>>>> >> >>>>> _______________________________________________ >> >>>>> ioquake3 mailing list >> >>>>> ioquake3@lists.ioquake.org >> >>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>>>> By sending this message I agree to love ioquake3 and libsdl. >> >>>>> >> >>>> >> >>>> >> >>>> _______________________________________________ >> >>>> ioquake3 mailing list >> >>>> ioquake3@lists.ioquake.org >> >>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>>> By sending this message I agree to love ioquake3 and libsdl. >> >>>> >> >>> >> >>> >> >>> _______________________________________________ >> >>> ioquake3 mailing list >> >>> ioquake3@lists.ioquake.org >> >>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >>> By sending this message I agree to love ioquake3 and libsdl. >> >>> >> >> >> >> >> >> _______________________________________________ >> >> ioquake3 mailing list >> >> ioquake3@lists.ioquake.org >> >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> >> By sending this message I agree to love ioquake3 and libsdl. >> >> >> > _______________________________________________ >> > ioquake3 mailing list >> > ioquake3@lists.ioquake.org >> > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> > By sending this message I agree to love ioquake3 and libsdl. >> >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. >> > > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
_______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.