Thank you for all your help. I can run it now. However, I am encountering a new problem. I have been searching via the forum to see if there is any answer to this problem, but no success yet.
I am able to build and run ioquake3.exe in debug mode. However, when I try to change the code (ui_credits.c) to output different messages for the Exit menu, it doesn't seem to work. In other words, the same old Exit menu still appears on the screen with the new exe and uix86.dll. In addition, I can't seem to set a breakpoint in UI_CreditMenu_Draw( void ) function. Does anyone know when/how ioquake3.exe load uix86.dll? One interesting thing I found is that when I deleted uix86.dll, ioquak3.exe still runs with no error reported. I did look into the project setting of ioquake3.exe, but can't seem to find anything. Thank you for your helps, Kim On Wed, Sep 21, 2011 at 2:12 PM, Patrick Baggett <baggett.patr...@gmail.com>wrote: > Yes, there are 3 things in total: > 1) ioquake3 binary (EXE) file > 2) ioquake3 updated PK3 files > 3) PAK0.PK3 from Quake3 CD. > > I'm currently behind a web filtering system, otherwise I'd just give you > direct links to what I am saying. From the IOQuake3 site, you can find the > first two things you need: the ioquake3 EXE (which is the game's code) and > the updated PK3 files (pak1.pk3, pak2.pk3, etc. doesn't include pak0.pk3 as > previously established). > > If you're running on Windows, you should be able to just download an > installer -- it contains both of the above and in a nice little > user-friendly interface. While running through the installer, make note of > where you install it. It will be something like "C:\Program Files\ioquake3" > by default, but it can vary depending on whether you're running a 64-bit > version of windows or not. After that, if you were to go to the directory > where you just installed everything, you should have the ioquake3 EXE (maybe > called ioq3.exe) and a folder called "baseq3". Inside of the "baseq3" folder > are the pak1.pk3, pak2.pk3, etc files. You need to copy pak0.pk3 from your > Quake3 CD to this folder. After that, you should be set. All of these > instructions should be on the ioquake3 website and are probably more > detailed, so try reading through it and seeing if that solves your problems. > > Good luck, > > Patrick > > > > On Wed, Sep 21, 2011 at 12:52 PM, Kim Huynh <k...@itsaver.com> wrote: > >> Does that still mean I need to install ioquake3.exe to get pak1.pk3 and >> the rest of pk3 files? Sorry I am new to this and thank you for your help! >> >> Kim >> >> On Wed, Sep 21, 2011 at 1:32 PM, Patrick Baggett < >> baggett.patr...@gmail.com> wrote: >> >>> It should be in a folder called "baseq3", and it should include the other >>> pk3 files. These pk3 files are found on the ioquake3 website. I forget how >>> many there are -- perhaps 8 or so. >>> >>> In summary, you need: >>> >>> QUAKE3 FOLDER: >>> * ioquake3.exe (from ioquake3) >>> * baseq3/ >>> * pak0.pk3 (from CD) >>> * pak1.pk3 (from ioquake3) >>> * pak2.pk3 (from ioquake3) >>> .... >>> >>> >>> On Wed, Sep 21, 2011 at 12:26 PM, Kim Huynh <k...@itsaver.com> wrote: >>> >>>> I do have the CD now. Where should I copy the file to? The same >>>> directory as the executable? >>>> >>>> Thanks again >>>> Kim >>>> >>>> On Wed, Sep 21, 2011 at 11:08 AM, Patrick Baggett < >>>> baggett.patr...@gmail.com> wrote: >>>> >>>>> This is on the Quake3 arena CD. You have to buy the game to play it -- >>>>> ioquake3 is just the game's code (EXE), it does (and cannot) contain the >>>>> game's media (maps, models, sounds, etc.) >>>>> >>>>> Patrick >>>>> >>>>> On Wed, Sep 21, 2011 at 10:03 AM, Kim Huynh <k...@itsaver.com> wrote: >>>>> >>>>>> Hi >>>>>> >>>>>> I was able to build quake3 executable but when I ran it, it said >>>>>> pak0.pk3 is missing. Where can I get this file? Is there any >>>>>> instruction >>>>>> on how I can use this file? >>>>>> >>>>>> Thanks >>>>>> Kim >>>>>> >>>>>> _______________________________________________ >>>>>> ioquake3 mailing list >>>>>> ioquake3@lists.ioquake.org >>>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >>>>>> By sending this message I agree to love ioquake3 and libsdl. >>>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> ioquake3 mailing list >>>>> ioquake3@lists.ioquake.org >>>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >>>>> By sending this message I agree to love ioquake3 and libsdl. >>>>> >>>> >>>> >>>> _______________________________________________ >>>> ioquake3 mailing list >>>> ioquake3@lists.ioquake.org >>>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >>>> By sending this message I agree to love ioquake3 and libsdl. >>>> >>> >>> >>> _______________________________________________ >>> ioquake3 mailing list >>> ioquake3@lists.ioquake.org >>> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >>> By sending this message I agree to love ioquake3 and libsdl. >>> >> >> >> _______________________________________________ >> ioquake3 mailing list >> ioquake3@lists.ioquake.org >> http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org >> By sending this message I agree to love ioquake3 and libsdl. >> > > > _______________________________________________ > ioquake3 mailing list > ioquake3@lists.ioquake.org > http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org > By sending this message I agree to love ioquake3 and libsdl. >
_______________________________________________ ioquake3 mailing list ioquake3@lists.ioquake.org http://lists.ioquake.org/listinfo.cgi/ioquake3-ioquake.org By sending this message I agree to love ioquake3 and libsdl.