Hi Thom. that's most intreaguing, and has also solved one of the issues I was having in conceptualizing games using a G M (though it'll probably be christmas before I get enough free time to sit down and have a serious play with Agm).
If you don't mind though Thom, I'll stick to talking of thing's from the gamer's perspective, ---0-- ie, if it has 3D sound, then it's 3D, however the engine is built. Beware the Grue! Dark. ----- Original Message ----- From: "Thomas Ward" <[EMAIL PROTECTED]> To: "Gamers Discussion list" <[email protected]> Sent: Tuesday, October 02, 2007 4:51 PM Subject: Re: [Audyssey] game perspectives was Electronic Arts games > Hi Dark, > Again Monkey Business is a game where the gamer is fooled by a 2D game > that pretends to have a 3D like feel. For example, the wall of vines you > have to climb to get out of the jungle. You are told to climb the wall > of vines. In game mechanics you are actually moving forward on a 2D > plane, but since you were told you are climbing up non-programmer types > are tricked or fooled into the notion they are moving up and down rather > than forward and back. Again it is a clasic programmer trick to simulate > 3D without actually going 3D. > As for Lonewolf the environment is 3D. However, I think most of the game > mechanics was based off a 2D game. For example, the enemy subs are all > surface vessels, and have no ability to dive, surface, and simulate a > truly 3D combat situation. > While Lonewolf is a reasonably fun sub game there are technical > inaccuracies in the game which detract from the game for me somewhat. > > > > Dark wrote: >> Hi Darran. >> >> Well under that rather strict deffinition of 3D, I think the only game >> we've >> got that counts would probably be Lone wolf, ---- and maybe Monkey >> business >> (though I haven't exactly got far enough into that game to notice any of >> the >> climbing sections. >> >> I think it ultimately comes down to a difference betwene a 3D >> perspective, >> and a 3D environment, the one being a function of the user interface (as >> in >> either shades or regular doom), and the other being a function of actual >> game mechanics. >> >> I'm probably not the best person to make distinctions here though, sinse >> my >> own gaming ----- for limited site reasons, has always been restricted to >> very strictly 2D games, or at most, 3D one on one beat em ups like Soul >> calibur or Mortal combat. >> > > > --- > Gamers mailing list __ [email protected] > If you want to leave the list, send E-mail to > [EMAIL PROTECTED] > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/[EMAIL PROTECTED] > If you have any questions or concerns regarding the management of the > list, > please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
