Hi Dark,
Again Monkey Business is a game where the gamer is fooled by a 2D game 
that pretends to have a 3D like feel. For example, the wall of vines you 
have to climb to get out of the jungle. You are told to climb the wall 
of vines. In game mechanics you are actually moving forward on a 2D 
plane, but since you were told you are climbing up non-programmer types 
are tricked or fooled into the notion they are moving up and down rather 
than forward and back. Again it is a clasic programmer trick to simulate 
3D without actually going 3D.
As for Lonewolf the environment is 3D. However, I think most of the game 
mechanics was based off a 2D game. For example, the enemy subs are all 
surface vessels, and have no ability to dive, surface, and simulate a 
truly 3D combat situation.
While Lonewolf is a reasonably fun sub game there are technical 
inaccuracies in the game which detract from the game for me somewhat.



Dark wrote:
> Hi Darran.
>
> Well under that rather strict deffinition of 3D, I think the only game we've 
> got that counts would probably be Lone wolf, ---- and maybe Monkey business 
> (though I haven't exactly got far enough into that game to notice any of the 
> climbing sections.
>
> I think it ultimately comes down to a difference betwene a 3D perspective, 
> and a 3D environment, the one being a function of the user interface (as in 
> either shades or regular doom), and the other being a function of actual 
> game mechanics.
>
> I'm probably not the best person to make distinctions here though, sinse my 
> own gaming ----- for limited site reasons, has always been restricted to 
> very strictly 2D games, or at most, 3D one on one beat em ups like Soul 
> calibur or Mortal combat.
>   


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