Hmmm. Yeah I can totally see your problem. How about this. A jedi knite would have the ability to see using the force what's around him and above and below him. So taking this into account why not have the ability to use the force to determine that. In the same way that you would lets say use a ping from a sonar in lw the force can tell a jedi what's around him. So for example. Just like a sighted gamer would do, you can look round a room or area when you enter it. Of course you would have to train your jedi senses further to be able to better accurately determine where your enemy is. Have you thought of something like that?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Thomas Ward Sent: 01 October 2007 20:35 To: Gamers Discussion list Subject: Re: [Audyssey] game perspectives was Electronic Arts games Hi Darren, I was experimenting with the possibility of doing a full 3D environment for my Star Wars game similar to the Star Wars FPS games, but found out early on it is not only more difficult to code, but just as equally difficult to play. Not impossible, but would have a difficult learning curve. For example, if a storm trooper is on the catwalk above you you'd have to push the page up to have the character look up, and then throw the detonator up at the trooper, or aim your rifle up at the trooper and fire. Other aspects of those games have tricky puzzle elements as well. For example you might want to get into the ships bridge. You can't get through the door so you have to climb up a pipe to a grate, cut it open, crawl through a duct, cut a hole in the floor, and force jump through right onto the Imperial officers, and light saber them into chip chopped ham. I would love to do this in a game, but it is very difficult to transfer to the end gamer by sound alone how to solve a puzzle like that. --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.488 / Virus Database: 269.13.36/1041 - Release Date: 01/10/2007 10:20 --- Gamers mailing list __ [email protected] If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
